Hi everybody! This is my first post in the Polycount, and i will show you hi-poly model submachine gun G36C (Compact or Commando) I hope you like it, comments and remarks welcome. :)
Im looking into that right now, this is my third time posting on polycount so still working out the glitches. There is a better image on my website for the time being 3dtileablekyle.com
I sculpted the brick inside the mudbox took it into the 3dsmax and run the ProOptimizer to reduce the polycount after that i made a wall which I exported as Obj. into the xnormal to bake the maps.
Hi guys! Just want to share with you all my portfolio projects. Hope you all like it! :) Goblin inspired on the goblin enemy from "Unison League" : https://www.artstation.com/artwork/3drQ3E Polycount: 17K Tris 1 Texture Set with 2048x2048
Hello Polys, If you're Working with Maya, 3dsMax, Zbrush, Substance Painter or designer, Quixel or building your game in Unreal Engine or Unity and look for room join US and daily basis on the new google hangout for Artists. https://appear.in/polycount
There's about 2 people in our 170-person studio that regularly post on polycount. Perhaps a couple more who post on 3DTotal and other forums. None of them are leads. Just an example...
Just an other question Where is the polycounter under 3dsmax ? i know the "7" button but i never managed to find the real polygon counter box, sorry im a lightwave user.
I had this same exact thought. Also, if Polycount was added to the list of communities and 3dmotive was added to the list of tutorial sites, then the random blank space would be filled!