Downloaded an update 2.0.4. Now I start to see the model in 3d view but whatever material layer I am adding in ddo window and textures, 3d view still shows original unedited state. Wonder if I am doing something wrong or its program error . Maybe I missed "update" button somewhere?
I believe he was talking about having the vertex normals split where the UVs are already split, hence "harden edges of uv islands," which is of course free. Personally I split up my UVs from how I split my normals, because it gives me 80% of the unwrapping done at the click of a button.
As a recent unemployed graduate weisheng I know your feels xD best of luck man! I think you definitely have the skillset to get rehired at least fairly quick. And again, great job with the teemo model. I like the little video display-keep expect a "play" button to show up haha
With a tablet the screen can be and is normally mapped to the screen positionally so if you completely pick up the pen and touch opposite corners the cursor will do the same. If you don't install the drivers or you change a setting, it can move like a mouse. You can also bind a button to switching what monitor the tablet…
1. yeah I'll probably go wild with the hotkeys, just hoping to stay to the original as far as I can, as down the road I'm supposed to help others. 2. sorry, I remembered that v and x are separated so now I get it. 3. ah that's the button :) great thanks! thank you very much for the help!
sorry what are the caps ? ALso I am not really practical with the roation and move tools , what I did is ... .... mmmm you mean by using perhaps the deformation tools? I did rotate with the rotate button and didn't allow for 90 Degrees setting... Also what you mean by the caps ? and how you deleted them ?
EQ, have you tried doing the dof preview trick? Basically you set the aperture like normal, hold down that little depth of field preview button and detach the lens. I remember this working for me a long long time ago with my xti, back when i was reversing stuff to get macro :P
I'd lose the black background - a neutral gray or a complimentary gradient would be better. The navigation buttons are blank rectangles in my browser (Firefox). I'd expect more images for each object - different viewing angles, texture sheets, wireframes, etc. Also, the linked images aren't much larger than the ones on the…
Try this: 1. enable modeling toolkit 2. select the edges 3. hold R+Left mouse button - a popup menu will appear under your mouse cursor - change scale to Local 4. scale using the x,y,z box also, 2016 looks cool :P not using maya anymore though :D
The artwork looks fairly decent. The only thing I really don't like about the site is the fact that I have to keep hitting the back button to see another render. Consider making it possible for someone to go from one piece of work to the next directly from on place instead of always going back to the homepage.