Reasons working in the editor is preferred is because of just what you see is what you get? Like, immediate feedback, you have a clear sense of scale and what it looks like for player, you can immediate actually play it... is that right? Anything else? Thats the major problem I have doing the work in maya is that its easy…
Hi everyone! Just finished up the second project for my independent study at the College for Creative Studies, and I'd love to get some feedback on it. The project was based on learning more about modularity and trim sheets, and I was also challenged to study the style of Airship Syndicate and relay that into my work. I…
Hello, My name is Alex and I am a 3D character artist ;) . For about 4 years I have been developing characters for games and movies and I think this kind of work is the coolest kind of art. At the moment I have the following skills: Sculpting: Zbrush Modeling: Maya, 3D's Max, Houdini ClothSimulating: Marvelous Designer…
Hi everyone, We are Intellect-Outsource, an art outsourcing studio providing services in the fields of Concept art, Illustration and Promo. Studio gets the job done according to the schedule, with excellent quality and at a fair price. The goal of our company is to provide a level of artistic creativity and originality…
Hi im new here on polycount i would like to ask you guys for critique and tips , advice. I would like to get a job at game studio working in art team where i would be able to express my creativity and proof myself that i can be very capable artist although im chasing this goal hard, trying to improve i never had chance to…
[Current state: Looking for (more) work] Hello! I'm a Concept Artist and Illustrator mainly focused on characters and stylized projects. I have experience working from casual mobile games to AAA productions, and of course I made some indie collaborations in the past :)…
At Artomatix we aim to leverage Machine learning and Neural networks to help artists by automating their more complex, non-creative tasks. Artomatix recently received a €1.5m grant from the European Commission to fund its development. It reached the finals of TechCrunch Disrupt and Hello Tomorrow in 2015, and won NVIDIA’s…
Hey guys, I decided to finally try and take advantage of my winter break and get working on a environment. I've been wanting to create something like this for quite a long time. I am trying to mix in sci-fi/victorian/fantasy together . My goalfor this environment is to push myself and rely on my own creativity/start…
Hi, after I did a realative simple blockout of a car some month ago I reused it as a size reference for another model. As this other model came to some creativity hold. I worked a little bit on the car again. At the moment the model is still low poly (~20k polys without the tires) but I looking forward to make it my first…
Hi guys, I'm finishing up my degree soon(4 weeks left) and I was wondering if I could get some feedback on my website/demo reel. I know polycount has a lot of industry professionals and it be nice get a better idea of what I need to change to make the most out of my portfolio . http://km-cube.com/ I enjoy every part of the…