I am opening this topic to upload any progress of my work for the assignment of Advanced Vehicle And Weapon Prototyping. The module wants me to create a giant mech based on some references and images that I am free to chose. I am currently working on the blockout and colour design and I want to share with you my path in…
Level details: Character details: Preview realtime: [ame] https://www.youtube.com/watch?v=-0lE8J3asTc[/ame] Environment details: Who we are: TENDO Games is a indie team currently developing the video game, Them & Us. We are a team of young people passionate by video games and by art. Each team member we work with is…
We are looking for a talented 3d world artist well versed in sculpting organic environment textures and props to work on a new AAA PC title. Application link: [ame="https://www.amazon.jobs/jobs/335093/world-artist"]Amazon Jobs | World Artist[/ame] for more information email: brianpat@amazon.com [FONT="] [/FONT]…
Gameloft's New Orleans studio is adding a Senior 3D Artist to the team. The bar is always being raised at Gameloft - show us your very best generalist work to have an opportunity for this position. Gameloft New Orleans works on a variety of projects, and in a variety of genres and art styles. We are looking for artists…
Gameloft's New Orleans studio is adding one, possibly two, 3D Artists to the team. The bar is always being raised at Gameloft - show us a portfolio with your very best character or generalist work to have an opportunity for this position. Gameloft New Orleans works on a variety of projects, and in a variety of genres and…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience.In a world where 25% of humanity awakens superpowers upon reaching maturity,…
I began by blocking out the entire model, focusing on accurate anatomy and correct proportions. The organic 'bug' elements and soft meshes were sculpted in ZBrush, while the remaining components were created using both Maya and ZBrush. For pore detailing, I used Texture XYZ scans with ZWrap. The rest of the model’s surface…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
* stack / offset in UV1 will always create butterfly effect in texturing. As for seams, default materials that use material finish filters or if you use finishing filters in layers this is totally normal behaviour. *To avoid finishing filter seams you make logical UV seams so that seams are hidden.