Thank you guys for the amazing feedback! I'll do my best to answer as thoroughly as possible. Bartalon: Thank you for linking to the latest version. This will make it into the next build. Jaidek: Yes! In 3DO you can turn PBR off, and when you set up your project you can load the "Base Definition" preset to quickly bake in…
VdbRemesh VdbRemesh is a C++ based Multi-threaded, openvdb based remeshing modifier plugin for 3dsMax. It comes with a procedural filter stack that has 10 filters ready to be applied in any order. Since it is a volume based modifier, it works much different than the traditional surface modifiers. Since it is a procedural…
I personally enjoy modeling in softimage the most out of any apps I've tried, I'd like to give modo and others a try as well... but I think it is important to be willing and look forward to trying something new. I originally learned 3d in maya, used it for about 3 years, but I've barely touched is since. Recently I…
I finished before Christmas! Man those tiles were a PITA. I realised partway through that I had fudged a few vertex normals on my Highpoly by making my basemesh... messily... but it was too late by that point to realistically correct it. model My advice for now would be to go for a workflow you find easiest. Modular…
Interesting, I may have to double check the reference planes and the source that was based on to make sure they're ok. The chin itself I was (at this stage) planning bake in using normals, same with a few of the face details (lines etc). The bit at the end of the helmet seems right by my reference but all that blank space…
The trains material definition is really bad and could be improved a lot. I get that it's an old train but try adding some specularity to the windows, paint and/or bare metal. I'd also try to make the train a bit more interesting with some panels and such as there are way too many flat areas with nothing going on. The best…
Here's some solid numbers: http://www.gamesetwatch.com/2014/09/05/GAMA14_ACG_SalarySurvey_F.pdf On average: Artists with under 3 years XP will make $50k 3-6 Years $55,547 - $71,029 Over 6 years the average is: $82,230 - $87,576 Plenty of Artists I know making double that without holding a director or Lead title. Salaries…
Thanks hawken for the love :P I agree, there's tons better work out there than anything I've done. The contest ended up being pretty small so it was kind of a win by default. I even saw entries being posted that were superior to mine but the artist didn't submit. So I don't really know what happened there. But still,…
Hi, I have a model 1.8million polys with 3 x HD divisions taking it up to 120million. Lots of lovely sculpted details involved and there is now a requirement to alter the base level mesh. If I GoZ and change the base, I lose all the HD divisions. Looking for a method in which I can bake/transfer all the sculpted details…
Thanks! Yea the barrel has some issues as well as few other spots that I began noticing when I started to setup lights and cameras in unreal. I'm considering re-doing the base normal map bake with a different method, at which point I would make some adjustments to the geometry on the barrel and the magazine. I used 3ds max…