You can also just take the fucked box in and have it swapped out with a new one, or if you've got all day call for a tech to come out with a replacement.
Well actually, it's a real gun, believe it or not (from horstheld.com) Since in Debauchery you can customize your loadout quite a bit, this would be an expensive replacement for your knife
Looks good. I may replace what I was using with this As for the thumbgen, did you check out the file I posted? It will autogen the thumbs for you if there are new images.
Thanks for posting that Surfa. It was a very interesting read. So they basically cull out an area on the model then replace the culled area with a damage model and use decals to cover the seems?
yea i was following more the concept, but the movie prop looks way cooler right there, i think im going to replace that part for what it looks like in the movie.
yeah internet connections are not a constant to me I seen this ages ago (its been knocking around for a year, surely?!) and it seems like a nice idea but not as a total replacement.
Is there anyway of doing this without replacing the complete animation scene? I want just a single max/fbx scene with all the animations, but the motion capture is in BIP files and I can't figure out how to merge the lot! Thanks
I have a question in the industry is xnormals still used as a way that you would create normals? I seen a lot of fellow artist talk about Modo and substance as a replacement and even some using max or Maya even ZBrush to create maps like this.
Oh thank you for the tip! I'm kinda new to this forum and I still try to understand the format ^^ I thought the pictures were small enough because they are just screenshots but I will replace them.
Blocked out in UE4, more refined models will be replacing everything in here, Want to get the size right first. Lighting is temporary as well. Materials are also stand-in. Thank you for the feedback so far.