For which Engine - XNA and M3G Application Current Polycount - Max Polycount - 10.000 for XNA, 1000 for M3G Texture Size - 1024 or 2048 for XNA and 512 for M3G Description of background information on piece - Realtime Character for my diploma thesis Where are you looking to receive criticism - Especially Modelling and…
Kriss Vector Gen 2 Assault Rifle + Tactical SMG + Micro SMG (Game Ready Rigged Asset)Total Tris- 20,088 | Total Polys- 10,195Textures- Three 4k, One 512. Suitable for AAA High Quality First Person Shooter PBR environments made with 10,195 polygons and 4K textures for ultimate close up shots and optimizable textures…
Thanks @lucardo! I am glad you like them, they are really fun to work on. :) And here is a little update: First, I reviewed the tracks and their proportion to the locomotives and came to a decision to make them narrower. Originally for 3D printing it was more ideal to have them wide - or at least I like to think that - but…
Hello. So I just started learning Substance Designer and 'm trying to recreate the pattern made for the Amazing Spider-Man suit by Dustin Brown for the ps5/ps4 game. https://cdnb.artstation.com/p/assets/images/images/032/415/081/large/dustin-brown-dustinbrown-spiderman-tasm-textile-blue.jpg?1606362346 I'm trying to see how…
Your assets and the environment look great. But the one thing that just ruins it for me is the greenness of everything. You need to vary the hue/shading of your foliage. Right now everything is the same kind of green. And I think making the buildings a warmer color like in the concept would make it look better. And…
this is wrong - DPI doesn't work like this. And a colour image is just four black and white images. The DPI you send to the printer is not the DPI the printer prints at. Most printers will use a line screen to convert your pixels into a number of separations (eg channels). The line screens are essentially black and white…
Nice bottles. Quite a few things you can do here to save size. 1. Texture size is 1024x1024, that's a huge waste. Especially for mobile. Nothing should be above 256x256, except a rare 512 for a terrain or something huge, or maybe the UI elements. 2. You can crop down the elements of your bottles into this tiny little…
Hi ! This week I've worked on the stairs and place where the altar is. Most meshes and materials are WIP and will be improved later. The cobble brick wall and the marble tiles are from Substance Share, I might modify a bit the marble tiles as they are really nice but I think I'd totally redo by myself the cobble wall. You…
You're on the right track. Texture-wise, I'd suggest you play around with the specular maps some more. Have a look at some wood-grain alphas like this one: http://www.creativecrash.com/system/photos/000/011/555/11555/big/screen1.jpg?1251121141 You could also use that to develop a normal map on your model. If you have a…
Thanks wes. From what I've read, that makes sense. 2 channels at better compression. One thing I haven't concluded is whether the Uasset file size is representative of performance gain, as far as changing the compression is concerned. The asset has a source path to the original texture, but it is only there as a way to…