I cant seem to get my materials opacity to work in Marmoset. As you can see i'v created a torn fabric in substance painter using an opacity brush. However in marmoset i cant get it to show even after trying every setting. Any help? ric
Hey Nico, Could you tell me about some hard surface tools you find yourself using a lot in Max that Maya lacks? I love Maya. It's weird I know, but let me explain: I'm a hard surface modeler mainly. I use a 3d mouse. Wacom in the right, 3d mouse /buttons on the left. No Keyboard. Maya is really fast in the sense that it…
If you are not enforcing your copyrights and trademarks your position gets legally weakend. Also often enough those things get actually settled without anything major happening except the project being taken down - so they don't push for money they could actually get from such infringements. But lets not forget 2 things:…
Hello, everyone. So, how can I do what the title says? I've got a model that has been rigged, and can now be animated. Depending on the frame that I have selected of my animation, I would like to export the new vertex positions from that frame. Does Blender already do this internally? It appears that I'm getting the same…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
Looks like a graphics card issue to me. I wouldn't know how to solve that, maybe update some drivers or keep up with the times (buy a new one?!) Another thing to check is on your viewport->configure drivers, make sure anti-alias wireframes is off. If that's off, then you're sure to get rock hard wires. Oh yeah. Oh, and…
Nah their two different teams Fletch. Looks good so far, good to see they've kept the setting and Garrett! :D Seems there going more Victorian-Steampunk than Medieval, following on from Metal Age. Bow looks a little advanced, but since it's set in a Steampunk universe I guess that's fitting and does suit Garrett more…
@PogoP @OXFFF Thanks! Just using the default settings so far. I'm planning to finish this today if all goes well, and go over post processing and possibly redo the lighting. Good call about the SSR, I'll see if I can find better values for it (let me know if you have any advice on this!) I did have to tweak some roughness…
Well, found the issue by doing a list and get Attr of both texture nodes and diffing the results. There are 2 attributes that need to be set to make the colors match: node.colorManagementEnabled == True node.workingSpace == 'scene-linear Rec 709/sRGB' In older versions of Maya, those attributes were set to False and an…
Yeah, smoothing groups really have no effect on the projection (which is what causes the wavy articles), so you shouldn't see any difference between number 1 and 2 there as long as your bake is set up correctly. #2, setting your smoothing after you bake, is simply something you shouldn't do. The normal map is baked…