Hi, the softwares that you should learn depends on your ultimate goal, you said that you want to make money but you didn't say how ( freelance ? asset store ? classical full time job ? etc. ) so i'll give you a general overview to start out. First of all the most important thing is to define your specialization, you said…
Everyone else's advice seems solid, the one piece I can give you is make sure your stuff is fully textured and finished when put in a portfolio. High-poly models without textures on any of them on a portfolio gives off a feeling of a lack of understanding of a certain aspect like texturing or the ability to finish a…
Hello, I finally finished my latest scene on unity. Here are some screens of the final outcome. Full project on artstation: https://www.artstation.com/artwork/R33kdD
Welcome. I wanted to present to you my latest model. This is a flintlock pistol. The model is made and presented HP Unity engine. Link to the model http://wmp.podkarpackie.pl/taxonomy/term/1429
Hello everybody, I have a shop in unity and are interested to meet you please have fun and optimized scenarios, hope you like it, thanks. https://www.assetstore.unity3d.com/en/#!/publisher/12020
I am an experienced Unity ShaderLab user with some experience in glsl and hlsl. My resume is here: https://docs.google.com/document/d/1yZAJb_c4Jg8cPW3rG4qatpCSGXNnm55GoCZpPFHKpuE/edit?usp=sharing
I've turned on backface culling in maya and tried reversing the normals on the faces with issues, but nothing is working. Everytime i export to unity my model is always missing faces.
The process for making these cliffs was really fun and im starting to work out a good workflow to get results much quicker and accurate to real world examples of cliffs. Rendered in Unity