No it doesn't. You can create the exact same set of 3 pieces from the two core components (pillar and wall). It's actually more modular by breaking it down into the bare minimum of parts. The whole point of modular design is not to reach the design in the smallest amount of steps... it's really to be as re-usable as…
[ QUOTE ] whats the best modelling program?(easy, free, fun)-dont say milkshape [/ QUOTE ] Someone asked pretty much the same thing a little while ago. You may want to check out this topic: best./easiest 3D program? A lot of different tools where mentioned and discussed in it. Milkshape is not a very powerful application…
This is sort of like a cross-over post with a question I asked here: https://forums.unrealengine.com/t/a-quick-way-to-rename-parameters-in-material-graph/1706116 But my broader question for polycount is, are there any tools or methods to improve QOL with the unreal material graph? Renaming a bunch of parameters,…
Hi, I am working on an interface similar to graph editors, timelines or similar windows for displaying animation keyframes and curves such as those in many 3D DCC packages and engines. Just to be clear this is a 2D window, not a 3D viewport. My aim is to recreate a behavior where you hold a mouse button and drag left/right…
An offline equivalent would be Visual Studio Code, with the glTF Tools extension installed. Then you can load .glTF files to edit them, and use the 3d preview (four different offline renderers!). I give an introduction to the process here: https://github.khronos.org/glTF-Tutorials/AddingMaterialExtensions/
I wonder if this has been shared before. Amir Satvat https://www.linkedin.com/in/amirsatvat/ who's currently a business development manager at Tencent, has been doing a lot on linkedin for the video game community, from highlighting game devs who've been layed off to compiling a list of job openings world wide and also…
Forgot about this thread. That was a cute post but it was loaded with emotion instead of logic. Let me pre-face by saying I respect you and your work John. My intent isn't to make enemies around here. (I can't really afford to...lol) A lot of you guys rock with your craft. I just have serious reservations with the loving…
Oh, looks like I misread your original post. What do you mean by non standard PBR? Using the Specular Reflectance workflow? Personally, I'm so used to working following the Metalness workflow, I'd have to look up Specular Reflectance. Maybe you find some information relevant to you in the wiki: Rendering Maybe you could…
Make sure you don't have some other UV editing tool active when trying to select shells. Press Q and try your selection again. As far as I know, Maya won't know how to overlap specific UVs unless you overlap them manually or mirror your geometry after packing your UVs. The "per object" setting in the Layout options is…
From developers to retailers, this is what leaving the European Union would mean for one of the UK's most important creative industries - http://www.wired.co.uk/article/uk-eu-referendum-games-industry People of the UK and expats, you have got to get out and vote this week!