Is it possible to render a scene with different textures. The textures are prenamed jpg files, the rendered images should have the same name as the texture files. I have some scene setup with an object in it, the product. There are hundreds of labels (textures) that should fit the object. Anyone?
Okay, we may need to take a look at your scene. Please contact support@marmoset.co with a brief description of the problem, a link to this thread, and your scene file.
very nice. i also came across this tutorial for blender, for underwater scenes. you might find something useful in it :) http://www.blenderguru.com/creating-an-underwater-scene/
I would got with the top left. With the clear colors the lights are very nice and add a lot to the scene. Any chance to see a little more from the scene?
No, because they cause the scene to crash and cause a memory limitation error while baking. the scene is 2048 x 2048 but i used just the middle part of the terrain.
Scale is relative, admittedly, between different rendering scenes and especially game engines. Are you just looking for a human model in Tpose to reference against in the same scene?
That's what I was thinking. Open up the scene in 2009 + delete all objects except the camera. Then import the modified scene as an .obj from 2011. Thanks Mortal.