That depends on what you consider a demanding game that you would be upgrading for in the first place. If you wanted to assure an ideal average of at least 60fps... Benchmarks showing metro 2033 at far below that at 1920x1080 is a bit depressing. ( as well as some Batman AC benchmarks I have seen as well as Crysis Warhead…
Hi mate. Currently you are trying to design a character like a sims character creator. That just can't work if you are going for unique. Instead you need to actually design, and put thought behind it all, avoid grandmas wallpaper syndrome. Which i define as any character that wouldn't look out of place being tiled in a…
I agree that you have made some great progress. Your most recent update is a bit blown out. Pull back on the brightness of the sun just a tad. I am not a huge fan of the AC units. They feel a tad out of place. The windows feel a bit arbitrarily placed. Even when people are building things they still have a tendency to…
Hey everyone! So thank you for all the positive feedback so far, it is most appreciated!!! So I have more updates here. Some new screen shots of the level itself. I have been plugging away at it here and there, when ever my free time permits. Still lots to do, but it is getting there. Also, since the level is done in…
Here are my 5 cents: Judging by the amount of scrathes your bricks have, they are too old to be so clean. The insides should have dust and dirt accumulating inside of them and the parts that actually touch the ground would also be dirtier. That would also help you set you prop into the environment more. And about the…
I can see where you might think that, but it's important to remember the thread is titled: "On why too much help stunts your growth" not "On why I'm never going to help you sorry slags ever again! Piss the f*ck off and die if you ever think you're getting anything from me ever again you sorry f*ckhtards! /tableflip…
Hey ladyknowles, It's looking like a good start! I like the concept; it's quite evocative of a certain mood, I feel. A couple of critiques: It's hard to pin down, but I'm kinda feeling a lack of unity and cohesion in the look of your assets and textures. Too much photosource can cause this I think, but a fiddle with…
Maths: http://www.sparknotes.com/math/ Review your maths from: Pre-Algebra. Geometry 1 Geometry 2 Geometry 3 Algebra 1 Algebra 2 And than Get in to Trig. The notes on this site are very simple so it shouldnt be a problem understanding the concepts from it. There is also a book called 3d maths which should be useful for…
I have to agree with @PyrZern, and I would add that you might want to work on the overall professionalism of the site. You don't have to be super formal when talking about yourself and your work, but saying things like "working in Maya is one of the only things I can do for hours on end" might set off warning bells in the…
It's quite interesting actually - I personally find zero enjoyment in playing that kind of game on hard difficulty. I understand the challenge it represents, but it somehow doesn't click for me and I am happy to just "sit" through the campaign on easy. However ! I am a complete nut when it comes to games with a carefully…