Hi! My name is Mingho Tong i'm an Environment Concept artist and Illustrator currently looking for paid work! I am living in Australia at the moment but I am willing to work remotely! my portfolio: https://suniii.artstation.com/ You can contact me: minghotong19@gmail.com I am happy to work on AAA projects and be glad to…
I am looking for a texture artist that is skilled at texturing low poly vehicle and aircraft models and is able to provide a normal map texture to go along with finished meshes. I can pay 40$ to 50$ per model if texturing is really good I could pay 60$. The models are for use in a RTS sim game and are not really highy…
Hello, We are a small indie team currently working on a game project using Unreal Engine 4. We are looking for a 3D environment artist to assume a role in our team for a paid short term assignment, with the possibility of staying as a full time member. You should be capable of modelling, unwrapping and texturing all the…
I remember seeing this odd sci-fi show on tv a while back, it was either a tv-movie or a pilot that never developed into a show. It involved a town that was on a border between light and darkness, there was actually a line down the terrain, one said was bright and sunny the other side was dark and spooky. This doctor…
I've searched, without luck. Sorry. I'm looking for a post where someone sold there pack of PS brushes for texturing. Mostly dirt and wear brushes from what I can recall.
Hey Guys, Our company CYCLabs are currently looking for modelers who can create a high poly detail Vehicle. PM me for more information regarding about the project. Cheers, Janeil
Yeah it looks like you have a lot of polys where you dont need them. Plus there are alot of loose objects that dont have to be. You really only need to split the mesh into skin and the rest, your texture maps will separate all the item. Like Popol shower you should have loops around the upper arm shoulder connection. Right…
The overall proportions are looking pretty nice, good work so far. The face looks pretty good from the front but falls apart as it turns - and some proportions are off to begin with. I'd say the whole face could move.. down a little? In particular, the eyes. The brow ridge should be at about the same level as the top of…
Model pretty much sculpted. Just need to add some cracks and details to the wings. Spent a couple minutes rendering in Zbrush, not sure it was worth it for seeing details, so I added some matcap shots. A lot of this process was masking different areas and using Deformation > Inflate to give some cracked sections an offset…