Create a complete 3D animation using Maya and 3DS Max Learn on https://www.wingfox.com/c/8969_2670_25885 You will learn: 1) Planning for a shot 2) Design and modeling 3) Shot reference and animation 4) Rigging the body and Facial rigging With creating a zip sealing without scripting! 5) VFX and Rendering Software: #Zbrush,…
Hi guys, today i had a terrible headache so i went outside and took some pictures of my surroundings and pets :D . You may use them for reference or even texture sourcing if you want to. Here they are: Our 2 adorable cats :) Our old horse and his little friend (had more images, but imageshack won't upload them ): A little…
Hey Guys, So here is my Low Poly Model :) Tris=3000 Basically this Model will be used for animating while a higher model is built and sculpted :) Then taking this Rig and animations and applying them to the higher poly version I have created a basic rig and controls also, just to make it easier to animate :)
Have been doing baking texts and posing. I have rigged the character to do test poses, it is a very basic rig at the moment with minimal weight painting. Here is a screenshot of a baking test in substance painter, and a pose test in Marmoset with a metalic material applied. I hope to make it stand out with texturing.
Hey guys!:cool: I was thinking of working on getting a new job..:poly142: Sooo, I wanted to do some stuff that has to do with that company. Cater to their ego, as Eddie Murphy would have said:poly136: I had this Call of Duty 4 character sdk laying around. It's skinned up and good to go. I did some handkey stuff on it about…
Hi all, I'm starting an enviroement to get a hold of modular modeling. now that i've modeled some basics meshes for my scene i got to the drawing board and concepted a little more on the exterior. The scene it's a sci-fi spaceport for landing on a "holyday planet" and it should be placed on a cliff facing the ocean... I…
Hello there! This is my work for artstation challenge GrandSpaceOpera: Light Age! Triscount 83,489 tris. Rigged and simple animated. More info you can see here. That model was real challenge for me, couse of hardsirface, some versions of smoke, rigging from zero with no using some packs. Also you can see my WIP here!
Your stuff isn't bad but it's not really good either. I would say all of your characters are mediocre quality. Some of them suffer from proportion/anatomy issues, some lack material definition and are low texture quality, some lack UV efficiency, etc. And all of them lack proper presentation IMO. You haven't taken the time…
Just a few questions for the character animator position: 1) Are the characters already rigged, or would rigging be part of the job? 2) Is implementing the animations into Unity part of the job, like setting them up with mechanim? 3) Do you have more information about the project itself that I can view?
Hey, I have been working on this hand for about a day but before I texture and rig it I have to have your opinion first. I know there is a missing finger, the model is for a fps game I have been working on (don't ask). I appreciate feedback especially when this is my fifth hand I have created in the past month due to…