We are a VR startup that serves the Real estate, and architecture field, we provide virtual tours for real estate agencies to market and present their projects to their clients, we are currently looking for 3D artists as interns to work for 3D low poly assets, skills required: -Good 3D modeling skills. -Good Texturing…
Hello all, My name is Jirayu malapon. I'm 3d artist/animator looking for remote work or freelance job.(Indy rate 10$/hr) I've experiences in game animation both hand key and mocap (3ds max, motion builder and blender is my primary tool) and also game asset creation on mobile and pc platform. Here is my portfolio…
Hello, I'm a modder for a WWII stealth game called "Death to Spies". I'm looking for 3D artists and also experts on German, Soviet, American and British uniforms. I would like to get as much historically-accurate uniforms implemented before November, when I'm planning to release the next version of my mod in anticipation…
Toned the blue down a little bit, widened the archway and added a bit more street through it (placeholder for now) Still trying to get the right scale for the street lights but I feel the look a little less intimating now. Going to sculpt some floor tiles to give it a bit more variation and a beat up look. Thanks again for…
As a whole they are an impressive amount of work! Anyone who can bang out this many props in a short amount of time deserves a pat on the back, considering most people work on a mailbox for weeks/months and they don't look nearly this good =) Crits: (don't be scared by the amount of text, they are all tiny and aimed at…
Hey all, figure I'd post here since Polycount is where the OGs hang out. I'm leading the art on a project with a very tiny team making a cute stylised puzzle adventure and we're finally looking to bring an animator on board. It's a remote position and can work from anywhere (most of the team is based in LA but I'm based in…
Animation is looking better! You do seem to have a problem with the loop point though. Also usually a loop animation is just one cycle, to save space when exported to the game, but it looks like you might have 7 cycles there?
We are a small Indie Dev Team, currently looking for multiple artists with different skill sets experienced with Unity to work with us for three small-medium scope mobile projects. If you have experience with more than one of these areas then that is awesome too! The positions are: UI Artist 3d Animator 3d Modeller/Texture…
Hello everyone, I'm Bushidou, and this will be my first post to this wonderful green day community of game artistry. I came to you since after a few enjoyable years of game developing and projects I decided to develop a fan Naruto project based on photorealism to bring this cheerfully guy to life. [More info about the…