Dear Polycount Community, I am unable to post threads on the 'Showcase' forum for some reason so I am here to show the amazing work one of my friends has created alone. He modeled, textured, animated, designed and created the particle effects all on his own. So here it is: [ame="…
Hey, I'm pretty sure it's pretty easy and I'm missing something easy but i'm unable to access a spinner value inside a function try (destroyDialog blablabla)Catch()Rollout blablabla "Ablablabla"(spinner Spine_Spn "B:" range:[3,5,3] pos:[345,115] width: 50 type:#integerfn a b = ( print b)a Spine_Spn.value)CreateDialog…
hey guys and gals, inspired by all the awesome hand painted characters floating aroung I thought I'd give it a go myself. This character is based on a concept by marko djurdjevic for parasytic moon. I'm using bodypaint for the first time and I'm loving every second of it, however I'm unable to display the alpha properly in…
Hi folks! I am using max 7, and for some reason I am having problems being able to zoom right into my model! I am restricted to a certain point. This is really important because I need to zoom into my model to work on the finer detail. The strange thing is i was able to do this before, but now I am unable to. I have not…
I'm trying to make a shape like this: Currently I have this: I'm trying to get rid of the edges that are very close to each other on the upper right corner. To clean up the inner corners (circled), I used diamonds to allow for evenly spaced quads in the center (as I want to add more shapes), but I am unable to do the same…
Maybe it's none of my business, but what particular reason are you unable to leave your current city? Can you share? I used to teach at a school in Burlington Vermont (where there are no Game Studios), and MANY of my students over the past 10 years, decided to stay in Burlington Vermont for no reason other than they just…
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
Looking forward for this very enthusiastically especially after all that Alchemist disappointment but sadly have to say the current Mixer is not of much help yet. Few things makes it unusable for me. Main is inability to scale texture gradually . not by integers only . Seams or not seams I need it to scale up and down…
Thank you for kind words it means a lot for me! You are completely right about complex scene, there are two problems though. First one is my unability to focus on one thing for a long period of time. It's bad for sure and I need to work on it. The second one is my laptop I work on, even the scene above required some…
I think what's becoming more prevalent, is the 'passive crunch' culture that Google pioneered. At these studios 'Crunch' isn't mandated, but a LOT of people take extra time to ensure their work is the absolute best it can be within tighter deadlines (only works at studios that grant a significant amount of autonomy). Which…