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Zoom Problem!

FEMTO
polycounter lvl 20
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FEMTO polycounter lvl 20
Hi folks!

I am using max 7, and for some reason I am having problems being able to zoom right into my model! I am restricted to a certain point. This is really important because I need to zoom into my model to work on the finer detail. The strange thing is i was able to do this before, but now I am unable to. I have not changed anything...at least I think so. pleasde help me on this issue! if you can help thank you so much, and if not thank you so much for taking the time to read my post!

Replies

  • Cubik
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    Cubik polycounter lvl 20
    I think you have to update to 7.1. This limit on how much you can zoom in is actually a feature in max 7.
  • motives
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    motives polycounter lvl 20
    hmm i never had any problems with the zoom in max 7.. try mark the verts you want to work with and then press "Z" to zoom in on em
  • FEMTO
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    FEMTO polycounter lvl 20
    [ QUOTE ]
    hmm i never had any problems with the zoom in max 7.. try mark the verts you want to work with and then press "Z" to zoom in on em

    [/ QUOTE ]

    that is really strange, i did what you said, i marked a point and pressed z, and then after that i no longer have a problem zooming in. i can now zoom in with my mouse and am no longer restricted. max can be a funny old girl at times! strange! either way thanks guys for your fast responses!
  • Rick Stirling
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    Rick Stirling polycounter lvl 20
    is this ONLY in perspective view?
  • FEMTO
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    FEMTO polycounter lvl 20
    [ QUOTE ]
    is this ONLY in perspective view?

    [/ QUOTE ]

    oh yeah, i forgot to point that out. my bad. Anyway, yes it is only in the perspective view!
  • Eric Chadwick
    You might be using FOV instead of Zoom. I've had that happen to me before.
  • Rick Stirling
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    Rick Stirling polycounter lvl 20
    I think it's something to do with your clipping distance, but i can't remember how to fix it.
  • poopinmymouth
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    poopinmymouth polycounter lvl 20
    Right click on the word "perspective" in your upper left corner of the viewport, and check "viewport clipping". You will now have a yellow bar to the right of your viewport with a yellow arrow tick at the top and bottom. Scroll the bottom one all the way down, and now your near clipping plane is as close to the camera as max allows.
  • Ryno
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    Ryno polycounter lvl 20
    Avoid using FOV, and use Zoom instead.

    Z is the trick to zoom in quickly.

    If a Perspective view gets really whacked, reset the view to a Front or other orthographic view, hit zoom extents, then switch it back to a perpective view from this vantage point. You need to be in a 4 view layout when doing this. This will reset the perspective from a non-whacky zoom level. After this, avoid using FOV. Use zoom or Z to zoom in to things quickly.

    User views won't have FOV issues, if you can stomache working in them.
  • Rhinokey
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    Rhinokey polycounter lvl 19
    yeah i usualy work in user view, i'm used to it,
  • DataCain
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    DataCain polycounter lvl 20
    user view = good.
    you don't have a wonky perspective to work with when pokin' stuff around.
    I likes to do teh pokin' ...
  • MoP
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    MoP polycounter lvl 20
    Ugh, User view is horrible to work in, for me. Everything just looks so wrong without perspective. It's easier to get a feel for weight/mass/volume in Perspective, IMHO.
    I mean, if you look at objects in real life with perspective, why shouldn't you look at digital objects in perspective? :P
    The only possible advantage I can think of is that the User view doesn't have a clipping plane.
    Each to their own, I guess. I just never heard a good argument for User view other than "I like it" or "I'm used to it"... and the latter is really not a good argument at all tongue.gif
  • blankslatejoe
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    blankslatejoe polycounter lvl 20
    I find user view to be VERY handy from time to time...for environment stuff. You can see the exact place where/if something intersects your reference grids and its closer to working in 'two orthogonal views' at the same time..it's just easier to maintain a very anal accuracy.

    but otherwise I'm with mop.. it doesn't give you a really good sense of volume or form, and is basically worthless.
  • killingpeople
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    killingpeople polycounter lvl 20
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