Terrible movie. *Spoilers* His descent into madness consisted of eating cookies, and dancing.. enough said. Venom was a joke, just a last minute throw in. Sandman was a boring character, but the FX were pulled off well. Too much pointless soap opera, kept thinking 'Next scene please' durring the whole movie. *Spoiler*
I'm looking to fill a position for a Unity lighting artist. The main goal is to bring a cinematic look and FX to live rendered applications built in Unity. More importantly you'll need a working knowledge of Unity 2019’s new High Definition Rendering Pipeline (HDRP) so that when it's released we can hit the ground running.…
Hello I am new on polycount, and it is my first thread I working since 5 year in the cg industry but more in fx we pass at the realtime with unity and its a first training just a old design of a steampunk gun,but more 1900 and art nouveau style I started the highpoly and I am happy with the general shape and look but some…
So i'm finally getting a new PC. The problem is that I have get a Quadro for work. Mainly for architectural production work. But I also would like to have access to realtime shaders too. And judging by most of the comments on the board about this card. It ain't good. Although I might be getting this Quadro FX 5800. The…
Hello Guys I would like to show you our recent game FPS style game. Your C n C welcome. Also we are looking for investor at the moment. Please contact me if you have interest. lahel@lycos.co.kr Jason Senior Technical FX Artist http://vimeo.com/77056908 require system: geforce 7 series / 2 core CPU / 2G ram 30 ~ 35 frame
Congrats on having the perseverance to finish it! I've been following it since the beginning and I think it turned out nice. You may have dropped it a bit early, I mean you can polish it to death anyway with volumetrics and post FX but whatever man. Great work!
So tonight I basically made a simple planet/moon shader with a faked atmosphere and added a starfall FX. :) I can at least cross that one off the list, next I need to blend it better with the atmosphere, but I'll go back to my main post and change that there. :)
Hey look at that! My first items in Dota2, i had kind of given up on this set. I was going to see if i could get that particle FX stuff to work, but i guess I wont have to now. http://www.dota2.com/store/itemdetails/20202
Thanks for sharing the link @KielFiggins! This weekend is going to be filled with building FX cards lol @_adamturnbull The sword trail looks awesome! To add to everyone else's advice, my only note would be to soften the last footstep just a bit, as it feels a little snappy. Fun anim!
You can do it in more ways than one. Simplest id reckon would be to just open photoshop>channels>greenchannel>invert Not sure but i think shaders also have an option to flip your green (if im not wrong, the standard fx in max has that option)