Super happy to share that our Concrete Debris VFX pack has just been released ! This VFX debris pack contains everything you’ll need to add AAA quality realistic and great looking concrete destruction to your project. You can get it on : * Unity Asset Store Quality Created by professional VFX and environment artists at…
Try to adjust ( fix) the virtual memory of Your PC. It means the volume initial should be egual to the volume maximum. Example :If Your PC 's got 1024 RAM - the volume initial is about 1536 and the volume max is 3072 . ..... well, You have to adjust the volume initial at 3072. I think that can help for heavy import from…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Assets for an early platformer prototype in Unity, I’ve just created a gallery on my Artstation: https://www.artstation.com/artwork/kDRqgA https://youtu.be/zY7IJ86U0XM https://youtu.be/RCT1-_zu5ww
hello, I am wondering if there is a builtin variable for time in nvidia cgfx. unity has a builtin variable _Time, is there something comparable for normal cgfx for use in 3d packages?
Hey folks, I'm struggling down the home stretch on a project, it would be great to get some critique. Built in Unity, this is my first full environment using PBR. Thanks!