I'm making hard-surface models in blender I'll be using for a game made with Godot. I often make models with blender's mirror modifier, which automatically stacks your UVs. That looks great until I've finished the normal bake and want to texture edgewear, which does not look good with symmetry. To make this simple for…
Some good MCG scripts out there for automated basket weaves in Max. https://www.scriptspot.com/3ds-max?search=weave+mcg&date%5Bvalue%5D%5Byear%5D= Lots of other MCG scripts around, for other procedural surfaces. What company are you applying to?