At the beginning, the "welcome to nexuiz" line is kinda cheesy, I'd drop it. The video is good, some very pleasing looking scenes. The environments and effects stood out as the strongest features of this video. The area at 45 seconds, with the open glowing windows and the dark hall with blue/aqua lights at 16 seconds are…
Hey Man! I'm glad you finally got the chance to finish this off, but my main concern is that the level and assets feel rushed as most of the assets and layout of the level are not very pleasing on the eyes. This looks like it is due to the fact that there is no concept or final milestone in what you were trying to do…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
I started painting the first scene. (Later this scene was cut. And I made a trailer out of it.) Made the first short animatic. https://youtu.be/MebM9PYYLw4
The water scenes will be from what I've heard without any action and simply "breather" moments, walkable pretty scenes, but without any kind of interaction.
if you want to desaturate the whole scene you could try just modifying the default post process (in worldinfo). There should be a setting in there which will desaturate the scene.
i think is the scene that has the problem right now i doing it manually, the active quad is helping but i think is the scene and the model. thanks for the suggestions
Looking great, the scene has really picked up in the last few weeks, but there's one really pressing question that I have with this whole scene. Whyyyyyyyyyyyyyyyyyyy????
@Zi0 Thanks for the feedback! I'll look into rotating the turret, I'm currently making some cacti for the scene which is why there's ugly green cylinders in the scene :)
Below are some of the most recent renders of the scene I have done. Is 60,000 Tris a lot for a scene? The box is to give a sense of scale, and represents a person.