Registration is open for CGMA’s Summer 2019 term. CGMA is the leader in mentored online art education with over 100 courses taught by the industry's leading artists. Their curriculum focuses on the most relevant industry techniques. This means artists serious about equipping themselves with the skills they need for success…
Hey guys, Im approaching the end of my final year of my games course and have created this truck as part of a larger scene. It would be really useful for me to get some opinions from awesomely talented guys like you so help me make it the best I can. Its currently only HP and i'm in the process of making it low poly and…
Hey guys, I'm working on a Hydra Tank that is going off the base tank of a Chimera from Warhammer 40k, Chimara Picture. So the Idea is having this piece as like an upgrade that would sit ontop of the tank hull. I've spent a couple hours on it, and started fleshing out the gun, still need to flesh out the piece sitting on…
I'm not the research and document type but I had this idea when trying to implement FXAA into my game. The idea was to use some edge detection operation such as sobel or prewitt and using the magnitude from the image I could look up lower mip maps of the frame buffer and put those colors in place of the edges. I got this…
There are a few things I'd like to add to this wishlist: - Easy 'fly /walk' like in Blender. Meaning: being able to go around the scene without having to be 'in a camera'. - Joining of SSS meshes without having to place all on one UV layout aka: being able to have multiple skin materials without causing these 'green' lines…
@Sreliata You are doing it the very hard way. There is an easy way. You need the source model and the target model. Same as any other bake. The source is your model with multiple materials (aka texture sets.) The target is your model that has the UV's compacted and a single material ID assigned. Make your baker in Toolbag…
Transparency usually requires a black/white image (aka greyscale image). White tells where to be transparent, and black is opaque. Or reversed dependent on the program, but if so you just invert it. If you wanted to package the transparency map with the albedo map in order to reduce the total number of image files, you…
i dont think thats possible in europe, let alone in germany. but it certainly is a thing in the US. i have seen contracts with stuff like this in them. i also have seen this stuff being tried here, but it had zero legal weight, thanks to our Urheberrecht. If you used company equipment to write tools, the lines start to…
yeah i wasn't using the AO_texture yet, this screenshot was taken right after a right clicked on the environment_cube texture slot and hit "break connections" and nothing changed. Like you said it could be some native maya bug The fresnel effect area i'm talking about is the pink stuff on the handle, near the center and at…