how do yo handle these chamfered edges in the uv's? do you cut one side based on how are you going to texture it? and which one? or do you cut both sides?
...and this has made me question our relation to how people consumes ''content''. Note here: ''NORMAL PEOPLE'' As if artist aren't normal people; Nope, we're this collective of high elite individuals who hvae gatekept the road and path to illustrative self-expression! It's almost as if Artist were this annoying gate/wall…
I guess it is wrong to try to use Scale on mesh during animation. I want to stretch the 'legs' with bones at their base. So this is what I wanted to achieve: but this is wrong because it uses scaling a mesh in animation https://streamable.com/w92le5 So I have to do the same with a bone: and it stretches the leg but keeps…
Well its been a while since I last posted on here. I could do with some input from you peeps. This will probably be a refinement process nothing is even close to finished as I want to use this to push my skills up. So I will be using this as a learning exercise more than anything. So critique away (could really do with it)…
I am also a beginning artist but i can share some things that i think will help you, just prepare yourself: -The complimentary colours actually lends pretty well to the piece and desaturating the red might help out a bit. -The face isn't actually half bad in terms of shape it works quite well but some things to keep in…
Looking good ! I must say I can't disagree with the cheese comments. It's not so much of a problem on the shield but if you look at your reference, the holes are not perfect circles. Maybe you could try to make squarish or triangular holes to make them look more like actual damage made bit the point of a blade. However, on…
Hi So was sat in my girlfriends local university library, and an old baseball bat was on display for some baseball thing. So i decided to to make a little project out of it. But i've hit a snag. Although modelling it was fairly straight forward, unwrapping it is giving me troubles. Obivously any crits on the bat itself is…
I've been learning to use substance painter and the sculpt->make-normal-map-for-low-poly-mesh pipeline. I'm trying to make some textures and normal maps for bricks, stone and wood, baked them through substance painter, and they all turn out like that: Instead of something like that: My issue is that there seems to be more…
Thanks for the feedback. I asked for it, and I meant that. I started to get defensive, so needed to regroup and strip things down. A few of the points hit harder than I expected, especially around how the site comes across. Fair criticism. Some of that is already being adjusted. To be clear on intent, this is not about…