To keep other places (like P&P) properly focused, please discuss the locking of mini-comp threads here. My take on the whole thing: - locking the thread was overstepping the bounds - in future cases, if the entry does not fit the contest, PM the entry owner stating so, and move the thread to the P&P section of the forum.…
This is a dock I am creating a model of. I know it needs a sky but have mostly been trying to polish the actual dock itself since the sky will be a procedural object anyways. More renders later on because I am still working on the rest of the environment and it is not coming out exactly as I anticipated. Edit: Oh something…
Created a rocky ground material. I'll be starting the Artstation Challenge in a few days, not sure if I'll finish this project before that. I'd like to get a simple cool rocky desert scene going, with some simple plants and some rocks, and arrange everything with good composition. If anybody has any cool ideas that's be…
This is a material that I made in Substance Designer and rendered in Marmoset. For more check out my artstation http://www.artstation.com/polycrunching
Acumen - Glad you like it. As for the wood, I'll see how it looks with some more geo. In the concept its really kinda plain wood, that's why I didn't go for chips and what not from the start. I'm assuming you're talking about the bluie wood by the way. Jessica - Flowers on the way. DLoud - Thanks. I'll work some more on…
First i would like to say that this thuruly kicks ass and you did a good job creating an atmosphere of an overcrowded downtown street. My favorite part has to be the room that you can see into with the blinds in disarray, HOT. Also, I agree with the rocky sky comment, it confuses me but does add an interesting feel. I…
Hi! I want to make a small nature scene. I have recently been working on a ground texture. The texture is made in Substance Designer. The images are captured in Toolbag. My plan for the scene is to add foliage like some bushes\grass and maybe some flowers. Any feedback would be greatly appreciated!
This is an asset pack created for an introductory first year university assignment. Six assets were to be made under the following constraints: Five general assets using a single 512 diffuse, under 1k tris. One hero asset using a single 2048 diffuse, under 5k tris. They must all follow a similar art style to Fable 2.…
[ QUOTE ] thanks for the comments! The mod takes place in a modern texas town, so it's not a big problem. [/ QUOTE ] Oh, well that's cool then. [ QUOTE ] I have a question concerning the Winchester reload animation: Does anyone know where the bullets exit? [/ QUOTE ] Yes, and now that you mention it, it looks as if you…
Rock Sculpts For the Environment there are two main unique rocks, in the sense that they are modular for reuse in the environment, however they have two key placements this is the forefront cliff face and the right side slope rock. Slope Rock This piece was the main piece for the style of the rocks, when used with a vector…