@JoeXLegacy I wouldn't fear too much for your future my dude. A lot of people tell me this industry goes in waves, ups and downs. Just gotta ride this one out. Best of luck, be safe when doing work for people. You can tell future clients about the scammers and ask them for the $$$ up front?
Are you interested in joining a small passionate team working to create the future of VR anime games? We’re looking for an experienced 3D Environment Prop Artist to help bring PROJECT MIX to life. RESPONSIBILITIES: * Create high-quality, 3D assets in an anime art style * Model and hand-paint textures for objects like…
Thank you for all your responces. For very skilled artists, there may be multiple ways to avoid AO issues. A newbie like me is glad to know more about the reasons behind it. And the different methods that will be available in the future. Thanks guys!
Last week, over at Linkedin, I let the video-games and entertainment design community know I’d be reviewing concept artists' portfolios to support them through the current setbacks in the market and help them prepare for their future careers. The response was massive, and I ended up reviewing over 40 portfolios! I decided…
Continue blockout phase. Finally understood how to model shapes for roof details. Will refine them later, when I will be happy with my blockout (current goal is to make blockout for almost all future assets). Added some basic materials to the objects to get a better vision of future environment. However, right now they are…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…
I'm observing some dark spots in some of the deep parts of the nose, too. Will take note of that in future renders. Yeah it's polypaint and zbrush render for this piece. I was thinking of retopologizing and putting in more detailed textures but I thought I'd apply it in my next piece. Thanks for the feedback!
@FrankPolygon Thank you very much for this fantastic answer. This is a very illustrative solution. I will definitely incorporate these approaches into my workflow in the future. I have adjusted the design according to my current level of knowledge. Additionally, I have repeated a lot of fundamental exercises again, as I…
Greetings everyone! I represent small dev team which started as a group of enthusiasts creating content for Fallout mods (like animations and content for an MMO project based on Fallout 2). At this point we are ready to step up and create something that we always dreamed of - an immersive RPG in true original Fallout…
Hi I'm a student at Blekinge institute of technology located in the southern part of Sweden. I have some questions I want to ask you guys. I have just recently realized that I want to become and environment artist in the future. I'm a novice when it comes to environment creation and in my upcoming school project I'm going…