Hi S_ource thanks for the reply, the reception area would be behind the camera on the opposite side of the room. The door you will be seeing is the door to the rest of the museums exhibits not the door to the exterior of the building where the reception desk would reside. Cheers -Mike
And lastly... I'm not too keen on the girder. I feel I may have over done it with the rust and that the scratches aren't realistic enough. There wouldn't be that many scratches on it (if at all) as it's padded away anyway and wouldn't realistically get damaged The shutter door too, I'm aware the colouring between the door…
I'm bored writing Python so here it is. From right to left. - Start with blocking out the slope and general shape of the door. - Select the top edge of the door and extrude down. Use scale tool and squeeze it in Y direction so it's flat. Use "v" key and snap it to the same level as the bottom vertices. Merge the vertices…
Progressing the learning this past couple of days. I'm a complete newbie to zbrush. So I've been watching a lot of the training stuff and getting used to moving around. Did some real small simple tests, the door which I tried modeling in full in zbrush over multiple hours using the projection master. After not getting the…
Hello all, my first post of what i feel will be many, as the MudBox bug has bit hard. I've been modeling off and on since about 97-98, but never really got into it seriously. I had a friend who was a professional who i got an old version of Lightwave from, and from time to time i would make models for my Quake levels and…
[ QUOTE ] Seriously guys, the graphics arn't the greatest, but good enough that the game overall could be quite enjoyable. [/ QUOTE ] But this is what I don't get - WHY aren't these graphics among the best? When assets look poor, it's generally because the developers lack experience or don't have the time to do it right.…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
Thanks for sharing. Works better already. A small lamp somewhere around the door or over it could work, since it would insert some color gradients around the door. Would also make sense in a game if you want to attract the player through the door, there.