Hey everyone. Thought I'd post some work I've been doing and say hi to the forums :) . Been working on this for a day now and I thought I'd share. Comments and critiques are welcome of course. :)
Hey folks, wanted to post a daily on something I brewed up. Not full quality but till I get a new computer this is about the limit of the detail I can eke out of my current machine.
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Hi, i ask for some feedback on this piece. I don't deal with stylized forms often and it's hard for me to judge it. It's a fun challenge for me. I aim for this style: https://www.artstation.com/artwork/4wBwW https://www.artstation.com/artwork/OQa6K https://www.artstation.com/artwork/O6LaJ…
I'm really liking this Zbrush! I have been using it for about 2 months now. I wanted to have some fun, I see the characters from the new SF4 but I still love the classic look of SF 3rd Strike. Again as I said always open to constructive criticism so let me know what ya think. ~der…
I've been using 3d software for a long time but have always had trouble learning and finishing projects. After a few years I'm barely at this level. I'd like to finish this and end up with a nice render. I understand anatomy is basic, details are lacking and polypaint is minimal. What more can I improve and how so? I'm…
This is a sculpt I've done to practise face anatomy. It's based on a photo by Karsten Thormaehlen. I'm still unsure about the presentation and post processing, but I'd like to hear some feedbacks before proceeding!
Hello everyone, I'm looking for some critique on this character head I've been sculpting. The detailing isn't quite finished but I wanted to get some general feedback on it before I put in those last touches because I feel like there are likely places I could make major improvements. Advice on further skin texturing would…