Took the xyzWindow script for Maya posted here the other day and updated it to be a full transform type-in window that mimics Max. Maybe someone here can get some use out of it (or give some thoughts on improving it): ////////////////////////////////////////////////////title: xyzWindow//Version: 2.0//Date:…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
hey I know its a bit early this time around but I was just curious anyone hitting to GDC this year? Im gonna try to go. Maybe we could have a polycount meet up or something? hell youtube has it dunno why polycount dosent! EDIT:::: http://www.gdconf.com/?cid=GDC08_CADEX1 Feb 18-22 San Francisco , Moscone CenterHOTELS…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…
Hi guys, Here's my first wip of Gragas catwalking, well trying at least :) I'm using the morpheus rig. Any advice is welcome ! https://vimeo.com/113508165
My newest baby: Deagle - Gargoyle. Whole design is using handpainted normal map to create a dark themed gargoyle sculpture integrated into model geometry. Inspirations come mostly from gothic and victorian architecture. Thanks for checking it out. :) Link to workshop:…
hmm, so if I wanted to have accurate, or more accurate textures or decals then scanning is the better option. What program is recommended for doing this, and how many pictures would be recommended for an average texture? I read somewhere that you need to basically make a grid then take photos of say 10 square meters but…
Messing around with the kaossilator when I just got it. Beware, slow stuff! And I don't remember what I used for the extra synth sounds so there was only one take and just that one file left :D http://dl.dropbox.com/u/1135258/2010%2008%2014%20-%20progression%20-%20128kbs.mp3
These scripts are still used in Max, not Maya, it just brings some of the Maya stuff to Max, like being able to use a hotkey to align vertices and rotate. I posted them there http://boards.polycount.net/showthread.php?p=1135878#post1135878.