Hi!So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall.What is really the correct workflow you all use…
Thanks @littleclaude! The detailed feedback is sincerely appreciated. Taking it piecemeal, some of your feedback hits right on areas I had planned out + gives me a lot of stellar ideas and I wanted to call them out & show where my mind is at: * "lived-in" details: I have a sitting area where the victim spent most his time…
It is more worthwhile to invest the time into yourself than into LLM. LLM is a service currently being offered to you for free. Let's investigate this. Currently AI data centres consume ~2% of all the power on earth. Trillions of dollars are being spent giving you a service which is 100% free. You are giving it your time…
Oh I laughed my ass of at this one. I never knew VGCats were actually funny comics but after reading through about 50 of them a few days ago, I've gained nothing but respect for the guy making these. Far better video game referencing in those comics than Penny Arcade or any other that I've stumbled across. I loved the…
Yea that's why i was asking what it was for. I didnt see any place for health or weapons or any kind of game play info. The whole thing just looks kinda generic to me. There are some cool things you could do with those radar screens (instead of those old school looking radars). Using references will go a long way.…
Hello , i am working on ornamental door as part of learning how to do trim sheets properly so am working by texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its…
So I have started writing my own DX11 Tesselation shader, at a hope of looking at how they could be used for VFX. I started trying to get some basic tesselation working in Maya 2014 with the DX11 shader with viewport 2.0 and I am having some trouble with the domain shader. I think I am passing the right data sets through…
Project Project Inspire is about creating & promoting content that will help people feel better about themselves through art and words. We firmly believe all it takes to make a change in a community, is to start with a single person, and help him or her believe in themselves. A single word, carefully delivered, is…
Thanks , I decided to split the box modeling in pieces to work on them separately so I guess I didn't need yet the dynamesh .... here is a WIP from the Zbrush work ... what do you think guys? Also .... I have made this all with boxmodeling and after ported in Zbrush for detailing , I understand that the Sword is not Really…
hi again, so this is definitely a bug (and for me, it's a showstopper at the worst possible time) I have set up a very simple test scenario that anyone should be able to reproduce. I am using Quixel Suite 1.8 and PS CC 2014.2.1 (I can also confirm this issue for 1.6 and 1.7) I have created a preset with 3 materials…