You can see this workflow as frustrating or one that gives you ultimate flexibility. 3D app, zB and SP are a terrific combination. I'm no expert, but will put some general stuff that may help. Feel free to ask questions and I will do my best to answer them. If you are using zB at all fist thing is to setup GoZ tween it and…
1 - You aren't tailoring your work to the 0.05%. Just because you have a portfolio that appeals to 99.95% of the industry doesn't necessarily mean changing a detail a small number of people find offensive now means your portfolio only appeals to 0.05%. This is not an either or scenario. You also don't need a half naked…
Hi! Your Painter screenshot suggests you use 2 texture sets ("Main", "Screen.001"). Make sure to setup in Toolbag accordingly and the normal maps y-direction is correct. Zip and attach/share files if you want a double check.
Hey guys, I wanted to share my level up with you, and maybe it will encourage those starting out or struggling in their art journey too. My name is Scott Harris, I’m currently 31 and I’ve been on an art journey for 11 years. If I had known it would take 11 years at the time to be at a milestone point, I would have become a…
MacroScript CrankshaftTools_UVSnapper_snapX_macro buttonText:"UV snap X" category:"Crankshaft Tools" tooltip:"UV snap X" autoUndoEnabled:true icon:#("standard", 1) -- use first icon in standard Try this macroscript. It's help to snap selected vertices to nearest vertical or horizontal grid lines.
To disable the terrain you have to go into the Environment tab, click on the Environment button and untick the ShowTerrainSurface option. If you want to disable to ocean simply remove the material from the Ocean/material field. If you want to get better effects simply follow the things outlined in this tutorial…
https://www.summergamefest.com/ 10:00 pm BST, 2:00 pm PT Live from YouTube Theater, get a look at what's next in video games. https://www.youtube.com/watch?v=pZzia5NrMuU
They work for some things and others they don't. They pretty much are a must for animation but not every part needs to be video. Long explanations of basic things most people already understand don't need to be recorded while I stare at an unmoving cursor. I also don't care how busy your day was or what your cat was doing…
Hi! If the question it is whether it's possible to use mask defining the specular amount along with other PBR maps, sure it is. Iirc, when you leave the specular input empty in Unreals material editor, it will default to a value 0.5. In a project environment, there's likely some rules or pre-built base materials to use. If…