I don't think you need to make an anisotropy matt ( i might be very wrong ) Here is a mesh in Modo, i'm achieving very similar highlights using a studio lighting rig, and just playing metal and roughness settings. Eric Chadwick said is good. You need studio lighting to achieve those sweet highlights from your original…
I know a few people starting out getting 40k - 45k in Vancouver. but i also know a few getting 30k. I guess it all depends on the studio and you talent level. But these were all film studios. I figured with the cost of living in the east and west coast, it would be really difficult living on 30k-40k. I'm not greedy. I just…
I think that if you keep only your best works and rerender some of them, you can try applying to junior positions. Not every studio is an AAA studio, and a good path is starting at a smaller studio. I'd keep the weapons, and either render them with better lighting in Marmoset, or do another texture pass to add more…
Actually doc_rob hit the nail on the head! The core team for Kaos Studios was made up of the former Trauma Studios/ Desert Combat team and was an integral part of making BF2 what it was. FFOW is essentially taking what has come before to the next level in terms of both the single player and multiplayer experience. What I…
Butterfly Effect - https://unity3d.com/pages/butterfly The people who made "butterfly Effect" was Passion Pictures, an amazing studio based in Soho, London. It was the same team behind the two-time Academy Award winning creators of Gorillaz visuals. I have always loved the work from Passion but if you like that kind of…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
My stories a long one haha, goes through getting in anyways possible without any connections, to leaving a good job and changing up to be a character artist, which was a mission in of itself. The Beginning Basically I worked hard through uni doing illustration and graphic design, had no idea what I wanted to do until my…
I wonder if this has been shared before. Amir Satvat https://www.linkedin.com/in/amirsatvat/ who's currently a business development manager at Tencent, has been doing a lot on linkedin for the video game community, from highlighting game devs who've been layed off to compiling a list of job openings world wide and also…
3D Character Artist Type: Permanent position, 40h per week Start: september 2021 Mission You will join the team working on the studio’s first title : Beneath Oresa. As a character artist at a small independent studio you will be responsible for the creation of high quality game ready character models and their integration…