My second project for my Game Art 1 class! The assignment was to create a creature bust in ZBrush. I blocked out the horns in Maya, everything else is created in ZBrush and rendered in Unreal Engine 5.
Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…
Hi Canden, a few crits for you: - Like Sectaurs said, do not render on white. It makes it difficult to see what's going on inside the object's silhouette. One common solution is to use a gradient background that goes from around 33% grey at the top to 66% grey at the bottom. If you want a solid color background though,…
at least this time you gave reason to your general "Very inaccurate, just about everything is wrong" "The line going from the bottom of the window down to that top trim line should be straighter, yours curves out" -there is suppose to be a curve to it, i guess i went too far "The front face also needs to be angled back…
That's a gross misrepresentation there, Calabi. A great deal of Blender's development happens in at the Foundation and all people keep in contact through IRC. Every two years, the Foundation gets a bunch of artists together in Amsterdam to make a short movie, with the programmers sitting mere meters away from the artists.…
@VESIUS - I'm not expert level but was just showing people what I know since people dont like to share for free. Thanks for the comment though and I need to get better with the whole baking routine, know of any good study material (free)? Thank you sir @MatthewO - a breath of fresh air in a place that smells of burnt sh*t…
Hey Serene, James covered pretty much everything that really needs to be said but Ill throw in some extra advice. If this is for a portfolio piece separate it out into the different assets your working on. Instead of doing the plane a hanger and props maybe just focus on the plane for now. Throw the plane into an HDRI…
Thanks guys! @Valias, wouldn't have gotten this far without all of your help and reference! I even based some of my textures off of those pictures you took. @Habboi, that was mostly the result of me not knowing how to use color grading... I can't believe I thought both of those versions of the scenes looked fine back then.…
Another render from an angle would be better. Just a suggestion - I think for your next model try to model something off a reference so you get proportions and pick up other ideas. Every artist picks something up from someone or something else he has seen. Wireframes would also help. The way I render out wireframes in…
Thanks for pointing that out :) I added a dirt pass and increased the contrast a bit : @JacqueChoi : Thanks man, well not having an art degree and no priory experience in the industry makes things slightly difficult to get a job :D Maybe when I get a few scenes done in different artistic styles will increase my chances for…