The texture work is very nice, and, like most of the other comments, I think the magical cat explorer and the owl bag are definitely worth finishing. The other things I agree with are removing the lantern and the rabbit and it looks like whatever the beaver was has been removed at the time of me looking. Since your…
A background in architecture is very relevant to level design. When LucasArts was starting to work on 3D first person games, they hired on graduates from UC Berkeley and Columbia architecture schools. These early level designers brought with them a background that allowed them to create spaces with intent in the more…
It's looking good, but it still doesn't look as angry as the concept. He almost looks a little happy. Take a look at the way the eyebrows are shaped in the concept and compare them to your sculpt. They are angled up an back in the concept and echo the angle of the teeth. Other than that I think it's looking good. I like…
This is looking really sharp! i like it a lot! It captures the concept very well. My only thing is that in the concept she has 2 shoulder plates and you modeled her with only 1. Also in the concept the shoulder plates come up a bit higher on her arm and sit almost on her collar bone.
Hehe I was thinking the same thing. Jouste concepts are awesome, and a current gen rendition based off of Jouste's Rammus concept would be great. Then I remembered I already working on a one of Jouste's concepts.. and I'm slacking off... Other than that me and Purplepaint just kicked some butt! Kayle for the win!
Thanks for your thoughts, here is the concept that I based it off of, http://www.swtor.com/media/concepts/sith-starship-1 I tried to keep them really low considering that they would be in a MMo and I know they have a more cartoon feel to theres but I like the concept better it looks much more real.
Hi there Polycount! Introduction: I am currently working on a shorter horror game that will be for PC made on Unity. And I will start off this thread with a wall of text were I will explain the main concept and the thought of the game. After that I will post an asset list. Then I will post my assets and the chain of work…
And here is the rest of the list http://kevinpenrods.....ate-color.html - Kevin Penrod http://kingmob.cgsociety.org/gallery/ - Ian Joyner http://klsadako.deviantart.com/ http://www.conceptar...hread.php?t=870 http://lacedemon.info/ http://leandropavanelli.wordpress.com/ - Leonardo Pavanelli http://leventep.deviantart.com…
After writing a critique yesterday I just couldn't get the original concept out of my head. The color work was highly satisfying and that facial structure was a bit unusual. I felt compelled to investigate it in more depth and see if my assumptions were correct. I don't know if I'll take this piece any further or what,…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…