Yeah, inside a Bitmap map there is a rollout called Coordinates. Make sure the radio button for Texture is active, and make sure the dropdown next to it is set to Explicit Map Channel. The UI is shown about halfway down here.…
Well I did lots of blending of edges to get over my problem but did found a solution I guess, have not tried this in my case but pretty positive it will solve the problem. http://www.mrbluesummers.com/4054/3d-tutorials/semi-transparent-layer-rendering-in-3dsmax This is the final result I got, the vehicle had several layers…
That's a pretty strong statement, without much proof, so I have to ask why you think that is? How much 3dsmax experience do you have? I've used max more than Maya but I've unwrapped enough objects in Maya to know the tools pretty well. I agree that max's editor has some stupid UI choices but it also had a lot of great…
In your tool a function is being defined after it is used. It works on the second try because its defined at the end of the first pass. If you script is a single file, move all you function definitions to the top of the script. If you script is multiple files check this page for the evaluation order.…
That's really weird. The following two suggestions will delete your custom hotkeys and menus. 1. Try going to Customize > Customize UI and Default Switcher and pick Default UI. See if that helps. OR 2. Close Max. Go to C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\ and Rename your "2014 - 64bit" folder to anything else.…
The 3dsmax array-along-path tool just places objects at points arbitratily along a spline :p That's fine if you build your entire level geometry within a 3d editor of course, but it means you have to re-export that stuff every time you need to make subtle changes, which is still a bitch. Our pipeline revolved around an…
You assign a link constraint to the main transform attribute in either the curve editor or the motion panel. This is mostly used only in 3dsmax, if you plan to export the animation you have do a bunch of low end animation baking and object snapping, its a pain in the ass. But if you're just using max, link constraint. 1)…
3dsmax doesn't let you create non-manifold meshes - aka that edge will be shared by three polygons. You can delete one of the polygons on the top plane, adjacent to the edge, and the weld will work (if normals face the right way); or depending on what you want to do, if you want to create a ceiling and wall, add a shell…
I think every modeling program can make smoothing groups. "hard edges" are the lack of smoothing groups or when two or more different smoothing groups are next to each other.There is a hard edge.So when you dont have any smoothing group on your model, its hard edged.And when your model have more than one smoothing group,…
The problem is with your normals, which is probably caused by whatever modelling technique you're using to end up with such terrible topology on the low poly mesh. Importing either OBJ into 3DSMax shows some very, very weird shading problems. I imported both the Low and High resolution meshes, reset the normals and…