Anyone got any idea for a FMP for college and the restrictions for the 2D game is that it has to be a side scroll, top view or platform and the 3D game as to be a FPS.
I recommend finding ways to view games in wireframe. Unoptimized environment assets is how you get bad games that run at 20fps. Your professors might mean 'the topology is okay in the context of a small showcase for this assignment'. But ultimately you are not making small showcases. You are learning how to make game…
If this is sphere mapping, in your shader you use your mesh normals in view space as input UV for the "reflection" texture. It's the same thing as zbrush matcaps. It's cheap and easy to do. https://www.youtube.com/watch?v=osgMB0mf23w Now it can be hard to tell what map does what without seeing the shader or all UV/vertex…
Short little project I've been working on Took 2 days total. 1 for modelling, 1 for textues. More views on Artstation: https://www.artstation.com/klautier