Hey man, sorry to hear it. I almost took my thumb clean off with a Ninjatō several years back. Thankfully I was able to keep the finger :) http://www.xyfos.com/images/PaulChen/Practical%20Ninjato.jpg
fixed a LOT of the topology! Gonna redo the hands. (cause they sucked balls) annnnddd did a couple versions of the head/face for practice, but once again this is my first time. So, that part is the most challenging for me!
good layout, you just need to keep working on your art. You have some good ideas, but need to work on anatomy & practice getting your ideas across better. Site's fine though.
I think you should spend some more time in traditional modeling apps first (max, maya, Silo, blender, etc) for many of those armor shapes. That said, nice start. Keep practicing!
[ QUOTE ] tru_m4n: OMG OMG OMG i got all his stuff! tru_m4n: NUKES! HOLY **** I GOT NUKES [/ QUOTE ] HAHAHAHAHAHA i practically fell out of my chair at those lines
sure, it doesn't effect me, who gives a rats ass about the freelancers plus artist get paid well worth their skills, we practically get money poured on us from golden goblets.
I'm just creating a game-ready model for practice and for my portfolio, I have no intention of using it in an engine. That being said, I didn't know that was something I had to consider. It would be used as a first-person weapon. I'm planning on rendering it in Marmoset Toolbag 3, just as I baked it.
First post on the site ! Doing the projector for some hard surface practice. Here's my low poly , some of the cuts I'm gonna bake in. Any feedback welcome 👍️ @Gannon - looks good from this angle 👌 @SimãoSilva - Good job mate, nailed it ! Nice to see someone doing the same ref. Only critique I got is the lamp at the top,…
Practically speaking.. There's plenty of people making money off other people's IP - cosplay models, doing 'how to draw sonic the hedgehog' tutorial videos, sculpting big tiddie anime girl toys and plenty more. With youtube there's a mechanism in place for anyone who doesn't like you monetising their IP to complain - they…
Returning to a character model I was working on last summer with a Vertex School class - based on the concept by Nick Acuna. My initial sculpt was created from scratch however since then I have been learning a lot about base meshes and general workflow so I am having to backtrack a bit to fix issues within the face, as…