Instancing within a model will only help with the items perfromance in your 3d package. That said, making duplicates of repetitious items can help when it comes to uv'ing as it can save you time/texture space. Once in game it will be recognized as 1 mesh unless imported in pieces. Tri count for your portfolio is your…
It might be easier to answer your question if you post an image of what you want to model. I think this video series might help you. https://www.youtube.com/watch?v=APZ2kZ3OF1E If you want to make something like this. https://www.artstation.com/artwork/rkL5G I find out I want to tile. I determine what I need to make for…
Hey, thanks for the crit. @Dr Stench i'm pretty much using every picture of the tumbler i can get my hands on, but i'm not basing it on any blueprints at the moment. It's at a point where it's all looking right by eye, but there are still areas where the plates just aren't in the correct position or there are bits missing…
@MarcoAntonio Haha thanks for the kind words :) To answer your questions, Its made 100% by me and all assets are from scratch. I worked about 10 weeks on it. I started off by making a blockout and experimenting with how I could make it modular. pretty much all pieces (even most of the props) are textured with a trim-sheet.…
I've always wanted to do something similar! anyway a few suggestion on your current state are: 1 - Don't go overboard with the shinies. Study and narrow down the look of the materials you want to go for from real life reference. Also be careful of baking AO in your diffuse with UE4 materials, rather just use the AO slot in…
I'm sorry that I have taken soooo long to respond I have been really busy and have not really had my computer to hand. The assets in the back to the future scene that you mention without textures were all done with shaders in UDK a coloured chrome material for the cars and so on. both the Soul calibur scene and the Metroid…
I think on your next project you should just spent a bit more time on attention to detail before adding all the post fx. Get the scene all tight and solid before moving forward. Things like: Adding curved kerbs/pavement at crossroads and the dip in the pavement for pedestrian crossing. There's a lot of rain but I don't see…
Thanks guys. Shrew81: Yeah the crowd was weak for sure. I was working on a crowd system that would use animations based off a modular crowd system model but it never got implemented and then things went south on the job so never got a chance to fully develop it. The field lines are indeed super crisp and was also something…
Why so many segments to everything. I don't feel like most of them are helping the shape much (ie: the 2nd segment up on the posts). The stairs have four segments but most of them could be fine with one. Then mix in a few with 2-3 segments for more shape. You could shave a lot of tris that way. And I wouldn't have the…
Honestly speaking your question gives you zero useful information. Beginner's obession with speed is something that disappears with experience. Once you reach the demanded average quality level you won't be thinking that way and you will probably be as fast as required. What can be accomlished within a day is completely…