Yeah, the polycount wiki is a really good source of information. But AimBiZ posted right after I just finished making this explanation image, so fuck it I'm gonna post this anyway :) WARNING: Normal maps, normals, and baking are more complicated than they seem at first glance. If you aren't familiar with the terminology,…
Thanks for placing these on Youtube, I learn a lot from them. One primary thing I've learned from these is how I waste so much time tweaking and tweaking the topology to get the Subdivision in Max/Maya to work perfect. Meanwhile no one is ever going to tell from the viewers distance/angle whether or not I did all that work…
Self-teaching = bad Getting mentors with 10 years of experience (EACH!) to school you will warp speed you towards being a pro yourself. Heard the saying "You have 10,000 bad drawings to get rid of before you start making good drawing." (Or some such.) It's TRUE! And if you self-teach it'll take you as much as 10 years to…
I don't understand what your end goal is. Is it for a game? Is the penis required? Can it be detached? Etc. If you're making 'certain movements' in the pants, then you most likely will have to add extra bones to your rig so you can get the penis on a handle and move it around, you might also want set up some morph targets…
this is just how I'd map that face/cut the geometry Note: You could of course have the purple as another Red, if you cut the Red's two sides to 45 degrees each and make it tileable. Your blue would be a tileable generic stone plane, tileable from all edges. You could get extra mileage then, from being able to have it at…
Good Evening! Im in a project with friends and as the 3d artist my task is to do a level for our game (arena-base game) but im unsure that this will work in the end. I think that im working with to big measurement but i may be incorrect and that why i asking for some guidance! Questions - Should i do the arena and things…
it's usually a good idea to show an hp in a material that has some specularity to it because it will expose any smoothing issues (although that doesnt look to be a problem here) and will show the edges. despite that, atm i'm pretty sure your edges are much too tight across all elements. making them chunkier will make for a…
Thank you for the information. 2:30 for a 500mb mesh is somewhat slow but not completely unexpected. Of course, with a 2GB file the load time will be longer still. I would be curious to time these files myself but there probably isn't anything out of the ordinary happening. When a mesh file is loaded into Toolbag, there…
Hello guys, i recently finished working on my post grade project called "HIDROGEN". The project was done individually, all models were created by me using Zbrush / 3dsmax. For the renders was used Marmoset Toolbag. For retopology and textures bake I`ve used Topogun. You can check out more images in my portfolio. Its still…
About the Job: · Create or modify
character models from concept art suitable to the project. · Provide revision,
maintenance and support of the character assets · Take direction
based on the guidance and reviews of directors and technical supervisor. · Provide
recommendation and research techniques and ideas to improve…