Frump pretty much nailed it. Basically you don't want to be unable to do your job because you can't find a good source photo. It's also very hard to extract proper information for other maps, like normal and specular. Using a photo as a base is fine, as long as you can neutralize any real world flaws with it, like…
well, after doing some messing around, i established that one piece of geometry that was sculpted in 2011, is unable to be textured or sculpted above division level 3 (it has a total of 6)...at 3 and below I am able to sculpt and texture...after applying ptex and staying at 3 to texture, every time i try to load it back to…
I had issues with Pandora's Box today, with corrupted files and being unable to get normal maps to bake properly. Not sure if the two are connected. Either way, in the end, I managed to salvage the mapped low-poly model, and decided if I was going to have to re-do the details of the high-poly anyway, I'd play it safe and…
Great idea for a thread! Reminds me of my failed sketchbook at Conceptart.org which contains a grand total of four drawings, harharhar! Not sure if they count as awful, though. For each drawing I spent hours constructing the perspective and then rendering them. That's how I tried to make up for my inability to draw in a…
Just read this whole thread and am learning a lot. Got some deja vu happening here... before I was busy with other work, I too was working on a dino, now I'm back again, working on another dinosaur! Sorry I was unable to provide any advice; you definitely know more about the texturing and game engine pipeline than myself.…
Any intelligent fool can make things bigger and more complex. Who hasn't thought that a game where you can do EVERYTHING would be neat? What makes Smart retarded is his inability to comprehend that his ideas are either not feasible or not feasible with his team and in the given timeframe. Also his attitude in public has…
If you're willing to stray from "name-brand" apps, Sculptris' PSD projection painting is simple and effective on both decimated sculpts and manually unwrapped models. It does have some quirks, though - such as an inability to paint over shared UVs, resulting in your only being able to paint on one side / one of the…
This has been mentioned a few times, but the best advice is to remember why you are there and work towards that goal. Do not expect to have all the answers handed to you. Spend the time outside of class to research and find the answers that you need to better yourself as an artist. Ive seen many students graduate before me…
just played it for an hour and I didn't think I would say it at first but I'm soddin sold However, I really don't dig the inability to have a 1280x1024 rez, so i have to play it on my other comp coz the pixel distortion is just fugly. I really didn't think I could play this same with ALL the settings ramped up on high with…
I have been using viewport canvas with 3dsmax 2014 for a long time now. I noticed a couple of days ago that it gives this error everytime I try to open it: --unable to convert: undefined to type: Filename. I have googled around for the solution and found this thread:…