For me, I had the chance to learn some 3ds max in high school and I was hearing you could get a job in games without having to college/uni so it instantly appealed to me. I always loved video games so I started learning how to make game art (bad bad art in the beginning). I took a couple years to work on my portoflio,…
Hey guys its been a bit over 4 months since I started this topic and my big push to get my first industry job. So first off huge thanks to everyone who has given crits and helped me in any way. I really think that not enough artists talk about their weaknesses. A lot of inspiring artists see other professionals and they…
Finished all the maps trying to define these materials as much as I can. Any crit greatly appreciated, aiming for the best I can get here trying to push quality. I want this to be as efficient and game friendly as possible as well. Materials im trying to mimic: 1. Pot metal: plating/ dark grey cheap mixture metal 2.…
I've been doing some freelance jobs in the past for clients I knew a bit. With project-terms clearly defined from the very start. Like price and time scale, poly and texture budgets, visual style/concepts etc. They gave me sample textures and reference 3d models so I could adjust my work to it. There was little room for…
Hello, hope all is well! Portfolio Feedback * So for starters make sure you always hyperlink your website. Even in a very informal post. When apply or writing emails to employers having it be super easy with just a simple click is just a good habit to practice. * "Zombie hunter Sci-Fi motorcycle" could use some more…
Brad, I like your work and you obviously know your stuff as far as doing quality stuff and actually producing for a game, so take this as you will, but I have some problems with what you wrote. -- which I STILL find hard to believe First, this insinuation that I either lied or cheated is fairly annoying. And if you want to…
Ok, lets be realistic here. First off: A. Virtually every "unlimited" internet provided has caps, they just aren't apt to advertise them. If you're sucking a huge amount of data, your account will likely get limited. This varies, but 250gb isn't an uncommon cap even for "unlimited" service. B. Looking at actual legitimate…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…
I use headus a lot myself as well. The way I always did things was: - export several objects that need to share the same texture later as 1 OBJ file (sometimes up to 30 objects) - load it into Headus, get some coffee and spend to time on unwrapping all of them - in Uvlayout I group objects roughly together but I dont do…
Glynn - Flash CS5 beta actually has an automatic solution to compile AS3 to iPhone ready Objective C. That is meaningless though in this context, that doesn't allow iPhone users to experience the enourmous amount of Flash that already exists on the internet, it simply allows Flash developers to publish work to iPhone, in a…