Hello everybody, I am trying to figure out how can I create a shader in Unreal 4 where I can add a texture which would be blended on top of the Albedo with the same effect as Photoshop Hard Light. This is just intended to get some texture variation on tileable textures. This is my asset, (in substance painter) this is the…
I think there are 2 main problems right now : Pose and lighting set up Even if current pose is salvageable you have to redistribute how cloth react with it because right now whole comp create this box silhouette [who knows it could be just picking different angles] There is a lot of black on her that look like a hole few…
Yeah, that’s about the right idea. You want those secondary
forms to serve some sort of purpose whether it be as a function of anatomy or just
something there to add to the visual design- It’s all there to support those
bigger shapes. Maybe what might help in your specific case with the torso
is to take a closer look at…
Hi guys. Very quick intro: I've been doing 3d as a hobby in some form or another for twenty years. Nine years ago I wrote a screenplay for a short horror film. I tried to produce it six years ago but realised within a week that I didn't have the skills at the time. Two years ago I did a masters in games art and last May I…
I played around with the carpet diffuse, increasing its saturation and lightness. I worked with the lights as well. I didn't change the values too much in order to not mess with the feeling i am pursuing. I worked on the gun texture as well, in order to match more with the reference Left one is the earlier version, right…
Hey Maxvz, thanks for the pointer! I think you're right, I'll have to revisit the base material glossiness. I sort of winged it by looking at the rifle in my office lighting, but I think I'll have to look at it in different lighting setups to get the values right. (Hope my neighbours won't panic if I wield the rifle in our…
What about Electromagnetic Fields? They can cause headaches and even paranoia. Unshielded devices like electronics or electrical wiring can generate enough EMF to effect sensitive people. You might be sitting right next to a pretty big EMF generator right now (your PSU) and not even realize it. There might actually be…
The environment is pretty cool but the lighting needs some work. It looks very contrasty and flat because the "sun" is pretty much pointing down. I like your first tests better, they had some cool subtle shadows and were also much simpler. The crazier you get with lighting the harder it is to get it right! I also believe…
Alright latest update, I'm still messing around with the floor and walls, trying to make the textures look right, while also figuring out vertex painting. I think I'm going to focus on getting the last assets done first. After that I don't know what would be the best, to focus on finishing all the textures, and doing the…
The computer I used to get this screenshot sucks. I should have waited to get back to my computer at home. I'll post up my next screenshots once I get a decent lighting rig set up in UT3 and lightbakes working properly. I'll work on the spec as well, as gamedev mentioned. UT3 seems to be washing out my normals, and its…