Hi everyone, I’m a third-year computer games art student at Teesside
University. I’m currently working on creating a Moroccan villa. I’m looking for
feedback on what I have done so far, I’m not happy with how the scene looks but
I’m struggling to pin point what is wrong within the scene. I have taken a lot of inspiration…
Hello girls, boys and/or whatever sex you identify with! This here thread's gonna be pretty simple : kick the hell out of my laziness and start doing stuff! Let's start with some mumbo jumbo 'bout m'self : currently, I'm a student in 3D Animation and Synthetic Imaging, yet never have I done any practice in those two and a…
Hi everyone, My name is Dave and i'm new here. I came here looking for some advice on starting a career in the gaming industry. I'm hoping someday i'll be working as a 3D Artist somewhere in the world. I'm mainly a self thought student but i have completed some courses in the past, this is what got me interested in 3D Art…
Hi, guys. I am just starting with Maya. I need to learn this because i am student now and they use Maya in the university and not a Blender. I have been with Blender for almost two years. This is great program for me because it allows me to make complex animations quickly from the scratch and cheaply render them, this…
Howdy, my names Devin Spencer. I'm a Full Sail University student that currently focuses on modeling of props and environment, but I've wanted to get into real time visual effects as of recent (We dont really have any classes that go over VFX anymore). I've been struggling to find reliable sources of information and…
Hello everyone, my name is Ysabel Maria Cartago Garcia. I hope everyone is doing well. I am an Undergraduate Animation Student currently in my 3rd Year and I am working on a game called This Gets Weird which is a narrative puzzle game based on Hansel and Gretel. For my class documentation, I am required to ask for feedback…
Fellow student here, just wanted to chime in! I've been learning Designer too as of late, and something that really has been helping me is stopping myself from obsessing over tutorials. Instead, looking at how others create materials that are in the vein of what I'd like to produce and going from there seems to work…
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Hey guys, I thought I would post an update on the project. These assets were created for a student title called Evac. Evac is a first person puzzle platformer from the school that made Nitronic Rush, Perspective, and Narbacular Drop(the Portal precursor). The game is made from the ground up using C++ to write our engine,…
Thanks for the information guys. Looks like I've got a late night ahead of me. Am I right in thinking that you can also texture a model in mudbox? There seems to be plenty of zbrush tutorials but, not many mudbox ones. Mudbox is free to students so that's why I am using it. That base mesh you linked earthquake is…