I have animated a spring contracting and expanding by creating a set of expressions/controllers. The pictures show my current progress. What I need to do now is set the spring up so that the first two coils and the last two coils stay together, while the remaining coils stretch appropriately. If I remember correctly, I…
Hi... newbie here: I sculped this little guy a few months ago, but had to postpone the project. Now I'm picking up where I left, but I'm having quite a trouble baking the normal maps again. Before I shelved the project, I baked the normal map for the facial features and everything went really smooth from Mudbox to Maya. No…
Hey there. needing some help, C&C with my first building i chose to create the firehouse from ghostbusters as a learning curve. couple of reason ive picked this, basic shapes & plenty of ref online. some of the things that i want to learn from this are; - efficient way to model individual environment buildings. - uv layout…
Hi there, I know it's probably not having a solid response but a common sense/way of approach. I'd like to hear under what condition artists typically make variation for an asset, and how many variations. While I know it really depends on the asset itself and how it's going to be used, there are some specific examples…
Hello, I'm having an issue with some jittering animation on a number of FBX files I've exported from 3ds Max. I have exported the animation from 3ds max 2016 using the character studio rig that somehow inherits a jitter on the characters arm when it is exported as and FBX. To be exact it picks up a bunch of noise on the…
Hi! (i also posted this in cgtalk) - I got Jason Osipa's book, and wanted to do similar setup in max8 - I ran into problems - actually sort of update problems. 1. Parameter wire update in viewport. I need to have dummy morph targets in morph modifier to get secondary "volume" controls update in realtime. I haven't found…
Hi everyone, We are looking for an Artist that can make some low poly military assets for our flying game. We are working with Unity3d engine. The game as reached 30 % of completion by now (started one month ago). Difficult to give a release date now but we hope to complete it at the beginning of march 2014. I am the main…
Hello everybody! I'm going to create a 3d environment for a mobile game on Unity. Project - action with a view from above and spacious locations.Since the project will not be released soon, the target platforms are top-generation devices of the current generation. By collecting information, I'm a little confused in the…
Next-Gen Dreams is an Australian Based Game Art Outsourcing Company and we pride ourselves on our high-quality 3D Art produced for our clients. We provide personalised service for each individual client as we know, no project is ever the same. We only contract for experience and quality. Next-Gen Dreams has access to large…
Just a couple of questions on PBR - We are working on mobile and looking to move over to PBR workflow for our environments. Being on mobile we have some pretty strict memory targets meaning its much more difficult to have a lot of textures in each material with normal maps being a bit of a no no on most things. With PBR…