I absolutely do not like to double post. However, I'm am experiencing an issue in 3DS Max 7 and have posted it in a different forum here at polycount. Unfortunately, nobody has responded to it and I'm posting the issue here now so that hopefully somdbody can help me. The problem I am having is with the viewport in 3DS Max…
Hello, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. Black and white lines and basic color selection are done by the 2D artist and you would do the color…
Heya, Just because "4K" (meaning 4096*4096 really) is a thing doesn't mean that using "4K textures" is necessarily enough to carry something like a full character on screen. If anything, conservative/old school techniques consisting of splitting sheets logically and tightly is very much current and will not become…
Thank you! There might be an easier way than how I did it but, 1) I first created a Spline with the curvature I wanted. 2) Then I created a Cylinder with a PathDeform(WSM) modifier to follow the spline I had made. 3) After this step I go back to the cylinder and play with the diameter until I get the right thickness. At…
@Elytreus Is there a specific technical limitation that requires the mesh be all quads? As Nominous mentioned: Support loops will hold the shape transitions along the edges and flat surfaces are generally uneffected by non-quad topology. Subdivision modeling tends to be more approximate than exact so more efficient…
How to see current frame number? I dont like to move selection range slider to my curent position to see what frame im in, or multiply timeline seconds with framerate and add frames after dot. Does somebody have addon for framecount or something? I dont see anything in settings.
If you're working with a texture project yes, there are a couple of ways: * When you set up the project, remove the roughness map and add a gloss map in the project maps section. Gloss is inverted roughness/the same thing as smoothness and you can work directly in this value system (materials from the library will…
The video does make a lot of valid points about taking feedback when approaching character art and design. Being aware of this it does help with creating and posting art for portfolios that candidates will use to apply to these studios. For example when the advice is to match the existing quality in current game releases,…
Modo custom analog controller (sorry for the video quality) https://www.youtube.com/watch?v=UwXp9Kt44ek Hey guys. Wanted to show you my project I was working on past week. I crated it simply because I wanted to check if I can (mostly inspired by what Perna showed here >>LINK<<). I'm studying Automatics and Robotics so I…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…