@Muzz Hey Murry ^ ^ fudge you're right, I'l lget right on it! @lotet Ahh okay, I'll try to tighten everything up my next pass and take a look at fixing the legs then thanks! I'm also getting mixed thoughts on my update and my previous iteration. There would be a bounce in my recent image on the ground but it takes away…
Hi, I am a student. I am working on a project for my first sem final. I did a cinematic video of a car with studio lights in Unreal. I would be great full for any of your feedback if anything could be improved.
I haven't really started to focus on the lighting just yet, but I'll make sure to keep that in mind. My lighting setup right now consists of a few point lights with very low intensity for the track area, and for the platform I use the "Use Emissive For Static Lighting" option for my meshes with emissive-maps. But maybe…
Hi Swizzle, thanks for the tip but what makes you think its inverted? I checked it in Maya (by placing a light and looking how the model responds to it) and it seemed ok. In this screengrad i placed 3 lights in total, a key light from the top right, a rim light from behind the character on the image's left side and a…
Try to increase emission in view-port shader settings, check in glare and decrease environment map exposure in display settings or choose something but bright day as back image. Also you may turn ACES in dysplay settings tone mapping if you work for ACES controlled color pipeline to see proper color of emission in ACES…
Already a bunch of nice feedbacks here, I'll try to give some more on the portfolio itself first: - You have a scene, props and a character bust. I know it's probably from school, but it doesn't give a clear idea of where you want to go. If possible focus on one thing to start with. You say you like hard surface modeling…
Yup, you did the 'move the vertex normals' thing right--well, right enough for the verts that matter for this particular lighting seam at least. (I didn't realize your meshes had depth). But it was like I feared--I seem to remember discovering at one point that UDK did some funky odd stuff on import--like regenerate its…
I am a very focused 3D Environment artist with a lot of passion for my work. I like making 3D environments, modelling and texturing. I'm also very interested in lighting work. I'm trying to push myself beyond my limits with every project that I work on to learn new things. Im available for relocation and/or working as…