Hi everybody! Going to enter this with some blockouts messing with a character using giant gears strapped to his arms for bashing into enemies and rolling around. I think these could be a bit more interesting though, or scrapped for something more flashy altogether, so this may not be the final character. Also, the rig is…
Hey all! Finally got around to creating an account/post for this contest! I decided I'd use the Blip rig from Animation Mentor as well as the Kayla rig. What's her deal: she's a little robotics genius that uses her flying robot pal to move around and attacks others by firing lasers out of it's eye. *wink*
It's looking great, Dylan. Still some more work to do and here are some tips on what to change; - Her hands are a tad too small. I would also suggest rotating the arms away from the body somewhat more so that it's a 45 degree angle. Makes it easier to work with and rig afterwards. - Widen up her shoulders a little bit so…
Funny that you say this. The only console I've ever owned was a Wii and it has loads of titles that run at 60 fps, and low framerates are a big reason why I avoid most consoles. I'll probably never play any of your studio's more recent games until the PC has a PS3 emulator that works well because I just don't find a third…
Hey! So stealing some moments here and there from caring for a toddler with pneumonia, I tried to set dress the break room area in the Breakfastwatch corner. Behold! These were all way too much fun to make, by the way. Additionally, a big part of how Overwatch environments feel involves a simple effect that's been a tenant…
Consider this: A project team use a 3D app. for which they've set up an entire proprietary pipeline. From anything from applying shaders to exporting, they have apps, tools, scripts written and constantly upkept by in house coders and technical artists to get their 3d app. to play nice with their engine. Introducing…
We're looking for a 3D Character Artist to create and rig new characters for our mobile game projects. I've attached a picture of the style we're roughly aiming for. There is potential for long term work for the right person. Experience Required - Unity mecanim system - Character rigging - Low-poly 3D stylized character…
Hi Wasn't sure where to put this thread, so I hope it's in the right area. It does involve topology and rigging, but no animations. I had some critique about poles that I ended up including on a character's hips, which I was informed might cause problems. I can easily go back and redo parts of the retop, but I was…
Hi. My name is Martin and I'm a 3D hardsurface general artist. I'm looking for some freelance job. I have 3 years of profesional experience in both PC and Mobile projects. I prefeer working on a a per model basis. Skill set: - Low Poly modeling - High Poly modeling - Standard / PBR texturing - UV mapping - Mesh…
thanks you guys to answers all of the questions 1.The edges will be textured and sculpted if needed. 2. The stance for the legs are straight for rigging, it will stand like a spider when i rig it. thanks again guy for the support and I like the ideas that were given and ill give them a try.