The colors represents directions. Positive and negative x,y and z. Not literally negative value in the texture itself but it describes positive and negative displacement on the 3 axes. The bit depth, imagine it like this: On this image, I'm showing how some wave displacement bake would look like on 16 and 32 bits bit…
*Yawn* Another set of updates... Other then fixing a couple of things like my AO and...and SSS, I decided to take a look at Crysis1-2 and study their shaders. Also, amazingly enough I wasn't too far away from their stuff, neato! ==== Implanted a 'fuzzy' setup for the shader, to give a velvet/soft/peach look to my models.…
I wouldn't be so quick to blame symmetry I use it constantly and I don't have any problems. Here are some things to keep in mind when working with it. * It works on the position and orientation of the objects local pivot. * Non uniformly scaling an object can throw it off, reset transform and scale (in the Hierarchy tab)…
Gustavo, thank you very much for the links, I've been kicking around some of the free Loomis stuff online (figure drawing for all its worth, etc.)and have even checked a few books out from my local library. I've been sketching portraits and basic anatomy (mostly focused on the face right now as well) so this is great! I've…
Cool scene! The only thing that's really bothering me is the DOF... it's very strong. A couple of other things I notice: I can see that the mirror grime is the same on each mirror... might help to maybe break one of them, offset one or 2 slightly, just mix it up. And finally, you might consider beveling the convex corners…
The U.S. spends more money on education than it does on the military. But to give you the benefit of the doubt I'll assume you only meant the federal government (even though state and local governments collect your taxes just fine!), in which case defense spending still only makes up a fifth of what the government actually…
There’s a huuuge range of resources out there to browse. I can say taking up life drawing classes is super important to teach you anatomy. It’s best if you can find a local class to go to, but study from photo reference if you can’t. I’d recommend the book “Force: Dynamic Life Drawing” which you can find on amazon.…
Thx Noors! I meanwhile stumbled upon the script you linked. Just this moment I was tinkering with deleting the symmetric half and capping the resulting hole. Then I used the script to place a working pivot on the resulting cap-plane which gives me a working pivot whose Z-axis is the symmetry planes normal. Sadly I could…
So true. When I was about 8/9 years old and our local woolworths was closing down and selling everything off really cheaply and this included big bags of StarWars figures (about 15 figures for a couple pounds) so me and my brother picked up loads of bags (about 200 figures total) now we played with them but allot were…
You wouldn't have to weld every vertex manually. You would say select the faces of what your going to copy, duplicate faces (its an option under edit mesh) and then hold d and snap the pivot point to a vertex of the duplicated faces, go over to the area you are copying it to and snap the duplicated mesh to this area with…