So it just occurred to me that I have no idea when I should bake a corrective normal map to my edges and when I should just leave them be. Having recently had a problem with backing normal maps, I was instructed to just 'paint over' the sides of my models because, apparently, I didn't need the detail on the edges (90…
I am trying to understand what might have cause my issue with seams on baked textures (in particular, normal map). I have a high-poly and 2 low-poly approximate: I am trying to determine which low-poly works better (aka result in better bake) But both of them are flawed in some way (show apparent seams or artifact): What I…
Hello! I have not done a
thread in pc for some time, but I thought that with my current free
time project it could be fun and useful. I am making a character
based on Jon Il Kim’s painting
https://www.artstation.com/artwork/AaNae My end goal is to
make game ready character that I can pose and render in Marmoset. I
really…
And I am back. It’s been a while and a lot has happened, but I am back on track with my animated short. Today I want to show you teaser. It took some time to get used to Unreal engine 4. But now I am really appreciate UE4, it’s an amazing engine and you can achieve quite good results in a relatively short time. Also I want…
To be fair, we are part of a huge art movement. We're the first real generation of digital artists. Does that matter? No idea. I suspect we may be well known in the future, as a whole, for our work collectively being lost in some catastrophic tech way. Maybe we'd be the "lost generation of art". That would be interesting.…
Well its been a busy summer, almost 800 applicants for 78 places! at 20 minutes per interview...well lets just say we have seen a lot of artwork. Most of them have AAB - A levels and a foundation course so I am going to have to get my thinking cap on!! To kick off the start of the year, this Monday 24/09/12 we have the…
Ok, I resolved it…lol. I got rid of the wire holder, and just used the control nodes of the influencing wire to move the shape into place. I was hopping for something a bit more snappy… what I imagined was adding a holder wire and then just scaling the influencing wire , which I thought might make the geometry snap into…
Chugging along! Since the last update I have implemented: A rope bridge Side Ladders Lookout Tower Wood Support Beams Lots of UV mapping! Stuff I still need to do before I start texturing aka To Do List: Build ladder going down the tower Cloth/Sheet blocking in the main entrance Prop Lighting (Christmas Lights, Etc.) More…
Hey All, Here is my submission: ---------------------------------------------------------- Story: In his heart of hearts, he is vainglorious; but in truth, he is a
wretched monument of shame. Once a stubborn prince, twisted into a gruesome monster,
to mimic his cruel heart. In his air of arrogance, he is transformed into…