The cast has nothing to do with the action... I for one think it looks great as a popcorn flick. They certainly took a turn away from the drama of the original tv series and the original movies. Im not necessarily opposed that. I do think it looks like great fun. This is what the star trek movies are all about now. That's…
I agree that her hair needs more work - on the texturing really. More contrast and variety of colour tones. Maybe darker roots? In your more recent updates you made her make-up way too dark around her eyes (eyebrows as well). She now looks like she has middle-eastern or Indian eyes which doesn't fit here blonde hair and…
Nice start. Would have loved to see the back though Although I havent done any muscle stuff myself, here is what spring to mind: I think the arms are on the short side OR the hands are too big. Getting a strange feeling about the forearm because it changes thickness so abrubtly. Also, the neck things that go from his…
ah, the famous "no calibration" approach. :D what looks cool on one monitor might not be so hot on the next one. double points if that's the AD's screen and the skin tones are now officially off. i think color management makes sense for consistency within production - final output is totally at the mercy of the consumer's…
that fucked me up. 1: I'm a bit drunk 2: i automatically click the first forum 3: i was like 'wtf, you don't post your portfolio in GD. FAIL' 4: i was like 'wtf happened to the Home thread??' 5: i was very confused looking for the other threads 6: I went back to the root menu 7: i got scared cause I didn't see GD anymore…
Read my post again, particularly this: "The tail is part of a different hierarchial chain down from the Pelvis than the spinal column." That means if you go down from the pelvis (as a root bone), whether you see this as one bone (and for animation, you do) or multiple, the spinal column and the tail will be part of two…
Does it tell you how to link the bones etc? I'm assuming it does (if not, the quick answer is position the bones and use select and link to the parent bone). I've done a lot of face boning and rigging, especially recently. I use a bone for each eyelid, with the bone root in the center on the eyeball and the end of the bone…
cant seem to find an option...when i have say a dirty grey metal being used by a pink color in the mask, and then later or during experimentation i want all the blue parts to use that same material. im sure its simple and im just missing it.... small update, i was able to add a second mask color to the material in the mat…
Hey guys I will make this my official sketching thread with drawings and sculpts and environments.I hope to make alot of friends my motto is artists help artists as it only makes our art stronger. Here we go I will post somethings I have been working on. The only project I ever completed Hungry Bats Captain America Robo…
Was rooting through an backup hard drive when I came across I model that never got a texture so this was my evening, I'd love any crit you guys might have on it Max, Substance & Marmoset (I really regret modelling in the grip all those months ago, but whilst I found the exports I never found the source so I had to work…