As for the no uv's idea, you are probably thinking of a shader that uses Worldspace Co-Ords to apply a tiling texture to your model. It projects the UV co-ord's real time from X Y and Z to apply the texture to the model. The benefits are obviously no unwraps and the ability to set a different texture to be projected from a…
Learning is hard, and if you're doing it right, it will often be frustrating. You are literally forming new pathways in your brain to retain/apply the knowledge. It is very difficult at first because there's a LOT of new information to take in, but if it's something you enjoy doing, then it will get more rewarding as you…
Well, I think your art test is looking pretty cool. But keep in mind It's not all about the art test. They look at your experience as well, also they take into account how you will fit into the team. Quite honestly the reason you got passed might have been somebody with more experience than you and same skill level applied…
from your other thread no you are not sorry to be so blunt, but there are plenty obvious proportional and form mistakes going on here. -edit i should read more than the first few posts and then look at the images, well still applies I also wonder, considering you said you want to do realistic characters, for assassins…
Hi Rob, sorry for the late reply. I gave the script a go and it wasn't quite working out - but good effort - thanks. After doing some more searching I came across this script http://www.scriptspot.com/3ds-max/scripts/straighten-edge. It straightens loops whilst constraining to edge. The problem is that it's not been…
I want to add that any games or 3d program having programming classes isn't in any way comparable to a CS program. C++ (or any other programming language) relates to computer science like 3ds Max or Maya relate to 3D. They are tools. If you read the stickied thread carefully then you know that you want to learn principles…
I remember you posting your portfolio in PnP a long time ago (over a year), I do not recognize any completed new pieces since then. I know you said yourself the work is outdated but not completing another piece in over a year is not a good sign. There are plenty of people who haven't updated their portfolios for over 2…
many ways of creating that effect... if you want a really nice one, here's what I would do: 1 - do your uvs for your lowpoly 2 - go to photoshop and create some quick shapes in color of what you need for those patterns in the uvs you made. 3 - go to zbrush, apply the texture you made in your lowpoly with color, and sculpt…
Doing stuff like that by hand in 3d can be very time consuming and hard to make it look right. In my experience anyway. If you do a quick unwrap in zbrush, preferably getting the cloth's UV to be a nice rectangle as it would be in real life, applying a displacement map and converting it to geo might save you a lot of time…
Tzur_H: Of course. Basically, I apply substance as a tile layer in Mari. Set it to overlay as the blending mode. What this gives is the ability to paint your texture and have this detail map that you can control (make tile bigger or smaller). It will also give a much better sense of what the final result will look like (if…